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Translating #SparkTEJ's combat into the XF character controller. It's NOT 1:1 with the 3rd game and I don't think it will ever be, overall I am glad to be working with this new character controller, the new code is so much easier to work with and allows me to do a lot more. Will start working on slope physics and proper running on loop de loops soon enough. Also, I think I like this closer camera angle better, spark also might not jump as high as before. This may allow stages to be denser since you're less likely to run past everything, but we will see.
0:29
LakeFeperd's profile picture

Translating #SparkTEJ's combat into the XF character controller. It's NOT 1:1 with the 3rd game and I don't think it will ever be, overall I am glad to be working with this new character controller, the new code is so much easier to work with and allows me to do a lot more. Will start working on slope physics and proper running on loop de loops soon enough. Also, I think I like this closer camera angle better, spark also might not jump as high as before. This may allow stages to be denser since you're less likely to run past everything, but we will see.

LakeFeperd

16,139 Aufrufe • vor 11 Tagen

He (#SparkTEJ) can walk(run) again. Moved unity versions and rendering pipeline to URP, with extra assets to make it look shiny.
0:26
LakeFeperd's profile picture

He (#SparkTEJ) can walk(run) again. Moved unity versions and rendering pipeline to URP, with extra assets to make it look shiny.

LakeFeperd

13,727 Aufrufe • vor 21 Tagen

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