#supersplat

Building a sparse voxel octree for #GaussianSplat collision in #SuperSplat. Scene capture by Chris-RDT: - 5 cm voxels — 340K interior nodes, 485K leaf bricks - 3.3 MB on disk - Generated in 8s on M4 via GPU-accelerated voxelization - Debug overlay: WebGPU compute shader ray-marching the octree per pixel in real time
Donovan Hutchence27,428 次观看 • 4 个月前
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