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#TheUnfolding: When things get too complicated in Cursor, get Claude Desktop to write you a little helper in html that you can run in Chrome. I've had a very confusing time with AI trying to get my concept for rivers (fluid channels) and paths across, so I worked with Claude step-by-step and I think we are almost there. This is a beautiful system. It means I can have fluids and paths on the same hex. Paths can cross rivers. Rivers can enter and leave any face. I could have two different fluid types passing through. I can widen and narrow the rivers (they could be full face to meet a full water hex). Rivers can even meet (but I probably won't attempt that just yet). Once perturbed it will look very natural. It's more triangles that a simple hex mesh but I only need them when I have fluids and paths - so it shouldn't push the triangle count in the mesh up too much. And I could LOD them if needed - but I'd like to see distant lava glowing in the night! #vibejam with @levelsio
1:23
markspall's profile picture

#TheUnfolding: When things get too complicated in Cursor, get Claude Desktop to write you a little helper in html that you can run in Chrome. I've had a very confusing time with AI trying to get my concept for rivers (fluid channels) and paths across, so I worked with Claude step-by-step and I think we are almost there. This is a beautiful system. It means I can have fluids and paths on the same hex. Paths can cross rivers. Rivers can enter and leave any face. I could have two different fluid types passing through. I can widen and narrow the rivers (they could be full face to meet a full water hex). Rivers can even meet (but I probably won't attempt that just yet). Once perturbed it will look very natural. It's more triangles that a simple hex mesh but I only need them when I have fluids and paths - so it shouldn't push the triangle count in the mesh up too much. And I could LOD them if needed - but I'd like to see distant lava glowing in the night! #vibejam with @levelsio

Mark Spall

18,335 次观看 • 2 个月前

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