#unitytips

How to build a Hex Grid Placement system in Unity in 60 seconds 🔨💫😎 #unitytips #unity3d #gamedevelopment
Sunny Valley Studio89,564 görüntüleme • 1 yıl önce

Happy #VFXFriday! 🎉📊 Here's how to EASILY create a procedural progress bar in #Unity3D's Shader Graph, with sliders to control the look and progress fill (percent complete as [0.0, 1.0]). Written breakdown + images in 🧵👇!! #madewithunity #unitytips #gamedev #indiedev #vfx
Mirza Beig164,624 görüntüleme • 3 yıl önce

#UnityTips: 🔥 Fluid 'simulation' trail shader. 🫧 Inspired by a #b3d node animation. [U]V gradient masks control the colour/alpha/width over trail. ✨ ('fluid' is 100% rendered in the shader) #unity3d #gamedev #indiedev #madewithunity #gameart #vfx #realtimevfx #proceduralart
Mirza Beig157,744 görüntüleme • 3 yıl önce

#unitytips: We can add life to our game’s characters with procedural animation! My full tutorial on environment interactions in #unity3d (like what you see in this video) will be released in the coming weeks! It’s been a long time coming. I hope y’all are excited!
Nicky B124,395 görüntüleme • 3 yıl önce

#UnityTips: Progress Bar (Shader Graph) [v2] ✨ (+WebGL and GitHub Download 👇🧵) Here's an animated progress bar made entirely in Shader Graph. Use this for loading screens, player health, etc. Adding colours is just a matter of isolating the individual elements as masks. It's helpful to think of the final image as a collection of elements that have to be constructed using fragment shader logic/code. (aka, math with colours! 🌈🔴🟢🔵) GitHub: 🔗 WebGL: 🔗 Do whatever you want with this. (Learn and have fun? :D) #unity3d #gamedev #indiedev #gamedevelopment #shader #gameart #madewithunity #webgl
Mirza Beig61,248 görüntüleme • 3 yıl önce