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1/5 🧵 Three.js Blocks Physics demos are live 🚀 Three.js-first API, WebGL fallback ✅. Native Mesh/InstancedMesh/BatchedMesh integration. Runs in a Service Worker with instant SharedArrayBuffer sync. Physics is just so fast. Surf Mode is getting better, try it! 👀🎮
35,557 просмотров • 9 месяцев назад •via X (Twitter)
Комментарии: 20

2/5 Physics is FAST, thousands of bodies build & load in a few ms. Collisions: BVH + frustum culling + spatial hashing. Runs in a Worker with instant scene sync via SharedArrayBuffer + interpolation for buttery-smooth movements. See by yourself:

3/5 Physics is fully customizable via Model Presets + Extensions. For the CS Surf demo, I start from a Half-Life preset, then override movement + collision rules to match that CS 1.6 surf feel. 2026 is going to be fun for 3D web games 😄 Demo:

4/5 Designed for Three.js from day one → adding collisions is trivial. Register thousands of instances of a BatchedMesh as individual static bodies: physics.addBody(BodyType.STATIC, batchedMesh) That’s it. Optimized, each instance can be tuned. Demo:

5/5 Best part: collisions are automatic + blazing fast thanks to three-mesh-bvh, with fully customizable responses. This is an early sneak peek, API cleanup & proper alpha release coming soon 👀 Join the waitlist (new batch this weekend!):

I see three-mesh-bvh 👀🔥 This looks great!

I’m literally surfing the web🥹

Is this a home grown physics engine?

Yes!

Interesting choice. I’ve been using Jolt, but I also need network rollback and some other complicated features. For most it looks like what you have is excellent.

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good work

This is really really impressive. Loved 1.6 surf…..

@C_A_DOT_IO Thanks! I did love it too! 😁

map nostalgia

is this fully-JS web-browser source surfing? what the fuck is going on?!

Ngl, was watching it on the feed not full screen and your mouse pointer had me thinking I had a spec on my phone. 2~ secs wiping till I realized it 😂 Oh cool demo btw, bookmarked for later. lol

Impressive work on the physics engine! The performance boosts with BVH and spatial hashing sound promising. Curious about the customization options for different game types

Nice 🔥, will vehicle physics be supported?

Impressive, very similar to surf ski

OMG CSGO surf server 😆 nice one!
