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This is my new opensource project with WEBGL2 & Three.js , my goal was to build a third person template of a samurai, so I built 3 techniques ( using the katana ) & 3 magic abilities which are fully procedural. katana fire made of a real raymarched volume,... show more
47,160 Aufrufe • vor 1 Monat •via X (Twitter)
73 Kommentare

@threejs You are cooking too much right now 😅

@threejs Haha hope u like this project

@threejs Looks awesome. Really appreciate you for making all of these awesome projects opensource so noobs like me can learn from it.

@threejs Glad you like this one and i hope u find super useful🙌

@threejs there are more threejs devs than actual people who play those games

@threejs This project isn’t designed to be a game ✨

@threejs Legendary Captain Chris Visuals! 🍻

@threejs That's how it's done 😂 Thanks Mark !

@threejs 🔥🔥🔥

@threejs Thanks buddy 🔥

@threejs

@threejs Thanks buddy ! much appreciated 🙌

@threejs yoooo im legit shocked that this is threejs this is insane

@threejs Glad you love this 🙌

@threejs Dope af

@threejs Much appreciated ! Thanks 🙌

@threejs You're goated chiro 👏 Thanks to you for sharing 🙏

@threejs Thanks, Hope you like this project ! 🙌

Definetly and i will probably study it to craft some of the attacks fx in mine. I'm building my own IP: Foundations: the story Then more doors to my universe: a videogame i'm already developping, And more. The thibg is i'm building the canon, so i have set plans for everything and it turns out some of what you do is basicly exactly the kind of fx or builsings i was looking for. So i'm learning a lot from your work And i will definelty credit you if/when i use some of your assets in game. I'm most probably will only study how you did it to be able to make my own version for my project. Mine is a browser game, I'd be able to do a lot more if it wasnt a browser game but i want it to be playable from anywhere: computer, smartphone etc.. Kind of like Vampire Survivor.

@threejs Sounds great and i'm glad that i can help that way, if i missed any updated sending me the post via messages, i'm excited to see how it turns out 🙌

@threejs Bro can you do like a youtube video or a MD file or some shit that poor dude like me could learn and grasp knowledge from.

@threejs I’ll try to setup a tutorial if i have time for how to replace the character and explain a bit how i blended all the animations together 🙌

@threejs I think people would really appreciate it if you made YouTube videos , the knowledge you've got is very unique. You will easily standout and also maximize your content value .

@threejs Yep i’ll try to find a time gap and do that for sure 🙌

@threejs So sick. Love this

@threejs Thank you ✨

@threejs got a question, how are the animations done? right now character animation is my biggest bottleneck in 3js.

@threejs use mixamo by adobe, u import a character and it does the magic for u, it has a huge animation library and its open source

@threejs because the hard part was always getting artists to work in code, not just rendering samurai fireballs

@threejs Looks very cool! Best sfx we've seen so far in @threejs games. We're looking for talented authors to host their games / projects for free on Unispawn (and earn revenue). So if you're looking for a cool place to ship your product to we're happy to have chat!

@threejs sick, keep it up bro

@threejs Much appreciate man ! Thank you 🙌

@threejs Amazing work

@threejs Thank you !

@threejs WebGPU support? I can help, lmk.

@threejs I have some other webgpu projects, check my github, I always try to do different experiments 🙌

@threejs WEBGL2?

@threejs insane 🙌

@threejs Thank you 🙌

@threejs wow

@threejs looks really cool

@threejs Thanks 🙌 glad you love this one

@threejs Awesome sir 💪🏻🔥

@threejs Thank you 🙌

@threejs This is seriously impressive. The procedural effects look so good.

@threejs Glad you love this one !

@threejs this is fire, love it a lot. had a question tho, does take a while to boot up? is it the environment loading or the assets?

@threejs doesn't take long if u know how to optmize textures ( they take up a lot of space especially if u are dealing with pbr materials )

@threejs this's fuking insane bro

@threejs thanks 🙌✨

@threejs thats so cool, thanks for sharing!!

@threejs glad you love it ✨

@threejs Wow neat work 👏👏👏🔥

@Ianbasecoat @threejs Thank you 🔥🙌

@threejs Did you do most of the modeling or did Opus 5 help?

@threejs No modeling from opus, just kitbashing from Sketchfab the models & u can find all the credit in the repo below.

@threejs the animation is so smooth, thank you for the code

@threejs You are welcome ✨ enjoy

@threejs This is insane. AI game dev is going to move so fast thanks to open source projects like these.

@threejs Thanks kevin 🙌✨

@threejs wow thanks it's so cool!

@threejs Glad you love this project 🙌

@threejs Man you da best! Hopefully I can return the favor someday with my project! Opensource bros! God bless u man!

@threejs Thanks buddy, i’m glad you like this one 🙌

@threejs Daaaaaamn. I’m a huge fan of how this looks

@threejs Thanks Ed ! glad you like this one 🙌

@threejs It’s gorgeous and it makes me want to play a game like that

@threejs 🔥🔥🔥

@threejs 🤣✨🔥

@threejs Bro is cooking entire 3d gaming industry !!!!!

@threejs Thank you 🔥✨ glad u like it

@threejs bro u have made it opensource but i am confuse how to use it ?

@threejs check the keys for the abilities in live demo below and u can walk around like normal games, shit to run faster and space to jump and if u want to run it locally npm i in the terminal project then npm run dev



