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1-bit Hy3 running locally is 2.2x faster than its API at the same quality! We gave both models the same task and compared one-shot outputs. 1-bit Hy3 295B GGUF (92GB) ran locally on 4x RTX 5090 with 128GB VRAM against the same Hy3 over cloud API Tasks: - Flappy...

82,700 次观看 • 3 天前 •via X (Twitter)

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hy3 vs mimo-v2.5 vs deepseek v4 flash vs minimax m3 the four models on top of the openrouter leaderboard by tokens this week: #1 hy3 (Tencent Hy) – 7.5t #2 mimo-v2.5 (Xiaomi MiMo) – 6.56t #3 deepseek v4 flash (DeepSeek) – 5.24t #4 minimax m3 (MiniMax (official)) – 4.21t so we tested them. 3 prompts, single-file html, Three.js from a cdn, fully procedural, no external assets. all run via AI/ML API each prompt is a transparent cutaway machine that has to be mechanically correct, not decorative: • 4-stroke engine with full oil circulation – slider-crank kinematics, cam at 2:1, valve lift driven by lobes, oil loop from sump to gallery to big-end • watt walking-beam steam engine – four-bar vector-loop closure, eccentric-driven slide valve, steam events synced to real port position • francis reaction water turbine – 20 guide vanes on a regulating ring, 17 lofted runner blades, gpu particle advection, precessing vortex rope at part load the takeaway up front: none of the four cleared all three scenes on the first attempt. but the price spread between them is roughly 70x – hy3 fixed included costs less than two cents overall results (summed across all 3 scenes): cost #1 hy3 – $0.016 #2 deepseek v4 flash – $0.025 #3 mimo-v2.5 – $0.97 #4 minimax m3 – $1.17 tokens #1 hy3 – 19,326 #2 deepseek v4 flash – 63,126 #3 mimo-v2.5 – 322,523 #4 minimax m3 – 702,900 lines of code #1 hy3 – 1,047 #2 mimo-v2.5 – 2,759 #3 deepseek v4 flash – 3,273 #4 minimax m3 – 3,354 scenes needing a second attempt #1 hy3 – 1 (engine) #1 mimo-v2.5 – 1 (turbine) #1 minimax m3 – 1 (turbine) #4 deepseek v4 flash – 2 (steam engine, turbine) observations: 1. the token spread is the real story – minimax burns 36x hy3's tokens and lands in the same place, one retry, ~3.3k lines 2. hy3 is the outlier on density: 1,047 lines total, fewest tokens, cheapest run, and only one scene needed a second pass. deepseek is the opposite trade – near-hy3 pricing but the most retries 3. mimo and minimax seem to overthink instead of writing the code. minimax spent 359.1k tokens on the steam engine and produced 1,346 lines – the tokens are going somewhere other than the file 4. the francis turbine broke three of the four. the spec that separates them is the one with 20 linked guide vanes and gpu particle advection, not the one with the most parts overall impression: none of these models excelled at any of the tasks we gave them. but they were close, and they were extremely cheap. the gap that matters isn't quality anymore – it's that hy3 ran all three scenes for less than two cents while the frontier labs charge dollars for the same work right now you pick these because they're good for the zero price you pay. soon that's something openai and anthropic will have to think about follow thehype. for 24/7 ai news, analysis and breakdowns

thehype.

17,145 次观看 • 3 天前

six months ago this wasn't happening on 8gb vram. running unsloth's Q4_K_XL quant of gemma 4 26b-a4b-it-qat, a sparse MoE model with only 4b active params on a single rtx 4060 laptop gpu, 8gb vram, 20+ tok/s decode. no cloud, no api, no offload hacks. just a gaming laptop on battery. what makes it fit: google's QAT (quantization aware training), plus MTP (multi token prediction) support in the latest llama.cpp builds. that combo is the single biggest unlock for local inference on low vram. rtx 3060, rtx 3070, gtx 1070, gtx 1080, rtx 4050, rtx 4060, rtx 5050, rtx 5060 — any 6-8gb consumer gpu, old or new — this model runs on it. world cup season, so i told it to build a soccer themed flappy bird clone. one shot, zero iteration, fully playable. six months ago an 8gb model could barely clone vanilla flappy bird. now it's shipping a themed game from a sparse MoE model running locally on a laptop battery. inference benchmarks: - decode throughput: 30 tok/s - context: 64k. this is the real unlock. 64k ctx is what makes a hermes agent loop viable locally on this model, not just single-turn chat. llama.cpp flags: -m gemma-4-26B-A4B-it-qat-UD-Q4_K_XL.gguf -c 64000 -cmoe --port 8080 game's deployed on my own site, built and shipped end to end with open source llm, zero closed source api dependency in the pipeline. link in the description. gguf weights on huggingface, link in the comments. pull it down, run it on whatever 8gb card is sitting in your rig. try the game and tell me your score and what you want in v2. local llms on consumer gpus stopped being a meme.

Alok

60,725 次观看 • 26 天前

hey if you're thinking about running qwopus (the claude opus distilled qwen 3.5 27B) as a coding agent, this might save you a few hours. i tested both the base and the distilled version on the same hardware. single RTX 3090. same prompt. same context. same everything. the only variable was the model weights. base qwen 3.5 27B built octopus invaders in 13 minutes. 1,827 lines across 11 files. zero steering. one scope bug that took 2 lines to fix. game ran. qwopus couldn't finish the same task. enemies overlapping on screen. bullets not firing. controls worked but the game was broken. i had to steer it multiple times and it still didn't produce a playable result. both run at 35 tok/s. both use thinking mode. the distilled version actually has better jinja compatibility and doesn't stall midtask like base does on claude code. for conversation and reasoning it feels sharper. but for multifile autonomous coding where the model needs to coordinate 10+ files without losing track, base wins and it's not close. distillation compresses reasoning patterns but seems to lose precision on complex coordination. the model "thinks" well but can't hold the full picture across files the way base can. tested on opencode (base) and claude code (both). next up is hermes agent framework on base. same hardware. same prompt. comparing agents now, not just models. video below. first half is the distilled model's broken game. second half is what base built on the same 3090. judge for yourself.

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43,806 次观看 • 4 个月前