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1V1 Ranked Build Fights ⚔️ ▶️ Map Code: 8981-7388-5092 Multiple Challenges: Reach Unreal First & Win $100 or V-Bucks Equivalent Hit the Best Clip & Join NXG & More

13,716 次观看 • 1 年前 •via X (Twitter)

11 条评论

JFT 的头像
JFT1 年前

New Map Code ▶️ 0348-7145-0318

OPEN 的头像
OPEN1 年前

Who’s gonna outlast everyone in this battle royale? Take on the challenge and claim victory!

Mr JFT 的头像
Mr JFT1 年前

Someone 1v1 me, I need the vbucks 🫡

Pumpkin 的头像
Pumpkin1 年前

unreal grind starts now.

fa charme 的头像
fa charme1 年前

whos playin ts

JFT Tele  的头像
JFT Tele 1 年前

Might grind the 1v1s again

unicyy 的头像
unicyy1 年前

oskys jawline is immaculate

JFT Conzy 的头像
JFT Conzy1 年前

tuff map

patrixk 的头像
patrixk1 年前

@Gabitator

patrixk 的头像
patrixk1 年前

sooooo no1 in the map and i have no friends, how do i get unreal?

Tassie1234 的头像
Tassie12341 年前

@Zephzxz atleast these guys give money for unreal first

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The SaaS startup playbook doesn’t work in deep tech. “Move fast and break things” doesn’t apply when building nuclear reactors or bioengineering cell therapies. That’s why we built 5050, “a cheat code for starting a deep tech startup.” (quote from an alumni) Applications open! 5050 is a program to help scientists and engineers start indispensable companies. We’ve distilled everything we know about deep tech startups into a two phase program. Phase I: Explore We’ll help you answer: How do I turn my breakthrough science into a business? What do I need to make a startup idea work? How do I recruit a world-class team Am I ready to be a founder? We'll help you diagnose and mitigate risks and pivot quickly if necessary. At the end of Explore, those ready to build a startup will be invited to the next phase, Build Phase II: Build You’ll join a select cohort of the most high-speed founders solving massive world problems. Build will help you de-risk their technology, hit milestones, raise a first round, and reach takeoff speed faster than you think is possible. You’ll learn everything you need to know about starting a deep tech company and what it takes to become a world class entrepreneur. At Fifty Years, we’ve backed over 100 deep tech startups, helped them raise over 5.5 billion dollars, and supported our founders in achieving many firsts: ➜ the first carbon-negative molecule factory ➜ the first cultivated meat approved in the U.S. ➜ the first microgeo satellite for internet connectivity ➜ the first in-orbit space pharma drug factory ➜ the first de novo synthesis of a 1000+ base DNA molecule ➜ and many more Whether you’re validating an idea or ready to build — 5050 is for you. Apply! ➜

Seth Bannon

147,092 次观看 • 2 年前

⚔️ Valhalla: Everything You Need To Know! Between blockchain tech & turn-based combat, Valhalla offers a Viking world where you tame mystical beasts, battle for glory, & shape your legend. Here’s your crash course into the world of Floki Island: 🌍 The World You arrive on Floki Island, a sprawling land of wild Veras, bustling hamlets, and dangerous arenas. Here, Vikings explore, form Clans, trade loot, grow their treasure of Runix & Onyx, and more. 🏹 Core Gameplay Your goal? Tame, train, & trade Veras—mystical companions with unique stats, levels & runes—to battle in strategic, turn-based fights. - Explore to trigger Vera Encounters - Battle in PvE or ranked PvP - Earn EXP, loot & climb leaderboards - Complete daily quests for exclusive rewards ⚔️ Battles 1v1 combat, each side commanding up to 3 Veras. Every turn you: - Move strategically - Use abilities or items - Outthink & outmaneuver your rival - Victory comes from preparation, prediction & clever play. 💰 Play-to-Earn Glory Beyond daily play, Valhalla hosts competitive tournaments where you battle for real rewards. Test your skills against the best Vikings, earn top placements, and take home your share of the prize pool. Climb the ranks, cement your name, and let the world know you’re a force to be reckoned with. 🏠 Life Between Battles The island thrives with places to visit: - B’s Shop – buy supplies, earn better deals with loyalty - Blacksmith – open Loot Chests for rare rewards - Daycare – heal, manage & release Veras - Ships & Docks – build your own vessel - The Bank – grow your Runix & Onyx - The Professor – Enchant & Upgrade Amulets to strengthen Veras - The Tracker – find the perfect Vera 👥 Clans & Glory Join a Clan for teamwork & competition. The ultimate challenge? The Immortal Gauntlet—a clan boss fight against a guardian golem where survival, damage & teamwork earn leaderboard fame. 🔮 The Future of Valhalla The saga is only beginning. On the horizon: - Raiding – pillage for rare loot & resources - Farming – cultivate and harvest valuable in-game materials - Minigames – quick challenges with fun rewards - In-game Trading – buy, sell, and barter directly with other Vikings And more surprises waiting to be uncovered… This is Valhalla. Every battle ⚔️, every trade 💰, every tamed Vera 🐉 is another line in your saga. So Viking… Are you ready to carve your name into legend? ⚡️ Head over to and get started right now!

Valhalla

27,699 次观看 • 1 年前

people always say, "why is your syndra build so weird"? (mandate + stormsurge + shadowflame + cryptbloom) it's so that I can go around 1shotting people like the lobby admin IN CHALLENGER while still having haste/speed for fights, without EVER having to rely on my teammates to make plays. with tier 3 sorcs buff next patch, my build will be even more OP. don't buy disgusting rocketbelt / blackfire for "more rotations" or "mobility" when you can get the job done in 1 rotation with so much mpen that you deal true damage. and if your enemies manage to survive, your 2nd rotation is still up super fast with mandate and they can't play the game. FULL BUILD ORDER: your first 2 items are ALWAYS imperial mandate and stormsurge, with sorcerer's shoes. The purchase order depends on matchup. can 1shot: go stormsurge first, with a faerie charm to proc JoaT can't 1shot: go mandate first for more E's. prioritize 3 amp tombs and faerie charm for mana / jack. 3rd item: always shadowflame. 4th item: cryptbloom default. You deal true damage to every1 in the game with this purchase, or VERY close to it. 4th item alternative: seeker's armguard -> cryptbloom, or upgrade to zhonya's if needed (vs zed,fizz,qiyana,etc.) 5th item: deathcap/zhonyas/banshees. Final Item Insight: if you bought zhonya's or banshees, chances are you don't have Deathcap in your build. Honestly, i make it this far in like 1% of games, because my build is EXTREMELY good at closing games out. But if this happens to you, just sell shadowflame or stormsurge for deathcap when you can afford it. I prefer to keep stormsurge if i need movespeed, otherwise if I have flash/ghost then I sell stormsurge and keep shadowflame. Alternatively, if you are GIGA rich, you can sell your boots for deathcap (you need summs or else u are too slow). Another possibility is selling mandate for Cosmic Drive for speed/durability, so your build could look like: DCAP, Shadowflame, Stormsurge, Cosmic Drive, Zhonyas, Cryptbloom (no boots) RUNES: In 90% of games, go Comet, Manaflow, Transcendence, Scorch, with Cashback, Jack of all Trades. Your first 2 items are cheap, getting full utilization of Cashback ASAP. In 10% of games, vs unkillable matchups (yasuo,ekko,galio,any tank), go First Strike, Cashback, Triple Tonic, Jack of All Trades, Manaflow, Transcendence. EXPERT RUNES: Swap out manaflow band for Axiom Arcanist. You need to be VERY good at mana management to take this greedy option. When you deal true damage, 12% increased R damage is A LOT. And I have noticed this rune singlehandedly get me kills and win me games I had no business winning where my team was 5-10k gold down, just because you can transcend Syndra's damage limits and 1v9. And no, I NEVER go oom after mandate is purchased since that's when your passive starts refunding a ton of mana. But before mandate, you might go oom if you use too many abilities without getting a Splinter stack out of it. Syndra is uniquely able to go this build because she has mana sustain, whereas every other mage doesn't. Abuse for free LP.

Strompest

489,723 次观看 • 1 个月前

Is Traditional Software Engineering Dead? “Does this mean that traditional software engineering is dead? Absolutely not. Software engineers—even the ones who are not necessarily tuning or training AI models—these are now among the most leveraged people on earth. Sure, the guys who are training and tuning models are even more leveraged because they’re building the tool set that software engineers are using. But software engineers still have two massive advantages on you. First, they think in code, so they actually know what’s going on underneath. And all abstractions are leaky. So when you have a computer programming for you—when you have Claude Code or equivalent programming for you—it’s going to make mistakes. It’s going to have bugs. It’s going to have suboptimal architecture. So it’s not going to be quite right. And someone who understands what’s going on underneath will be able to plug the leaks as they occur. So if you want to build a well-architected application, if you want to be able to even specify a well-architected application, if you want to be able to make it run at high performance, if you want it to do its best, if you want to catch the bugs early, then you’re going to want to have a software engineering background. The traditional software engineer is going to be able to use these tools much better. And there are still many kinds of problems in software engineering that are out of scope for these AI programs today. The easiest way to think about those is problems that are outside of their data distribution. For example, if they need to do a binary sort or reverse a linked list, they’ve seen countless examples of that, so they’re extremely good at it. But when you start getting out of their domain—where you have to write very high-performance code, when you’re running on architectures that are novel or brand new, when you’re actually creating new things or solving new problems, then you still need to get in there and hand code it. At least until either there are so many of those examples that new models can be trained on them, or until these models can sufficiently reason at even higher levels of abstraction and crack it on their own… And remember: there is no demand for average. The average app—nobody wants it, at least as long as it’s not filling some niche that is filled by a superior app. The app that is better will win essentially a hundred percent of the market. Maybe there’s some small percentage that will bleed off to the second-best app because it does some little niche feature better than the main app, or it’s cheaper, or something of the sort. But generally speaking, people only want the best of anything. So the bad news is there’s no point in being number two or number three—like in the famous Glengarry Glen Ross scene where Alec Baldwin says, “First place gets a Cadillac Eldorado, second place gets a set of steak knives, and third place you’re fired.” That’s absolutely true in these winner-take-all markets. That’s the bad news: You have to be the best at something if you want to win. However, the set of things you can be best at is infinite. You can always find some niche that is perfect for you, and you can be the best at that thing. This goes back to an old tweet of mine where I said, “Become the best in the world at what you do. Keep redefining what you do until this is true.” And I think that still applies in this age of AI.”

Naval

862,384 次观看 • 6 个月前

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The Crypto Dog Meme Official

76,375 次观看 • 6 个月前

The world needs 10x more scientist-founders. 5050 helps scientists and engineers become great founders and start indispensable companies. Applications open! Startups are the best way to make a real impact with research, but where do you get started? How do you know if entrepreneurship is for you? Whether you’re validating an idea or ready to build — 5050 is for you. You’ll learn what it takes to become a great founder, how to choose the right problem, technology, and market, and how to build a deep tech startup. “It’s a cheat code for starting a deep tech startup.” – Eric McShane, 5050 alum. • Eric McShane and Evan spun out of Stanford and co-founded Electroflow to tackle the lithium shortage. They’ve scaled their tech by 200x in 6 months. • Mark Budde 🦕🏆 joined 5050 as a postdoc at Caltech. Two years later, plasmidsaurus enables scientists across all 50 states and most European countries to go much faster. • Niccolo joined as a Tesla engineer. Three months later, he co-founded Clippership and is building autonomous sailboats to decarbonize maritime shipping. • Chi and Tay Shin joined as postdocs at MIT. Within weeks, they spun out and are now working to enable in vivo cell reprogramming. At Fifty Years, we’ve built deep tech companies ourselves. We’ve backed over 100 deep tech startups from the earliest stages and helped them raise over 4.6 billion dollars. We distilled everything we know about deep tech startups into 5050: a free program to help world-class scientists and engineers start indispensable companies. Phase I: Explore We’ll help you answer: How do I turn my breakthrough science into a business? What do I need to make a startup idea work? Am I ready to be a founder? You’ll learn if entrepreneurship is right for you, identify the idea to build, and pivot quickly if necessary. We’ll guide you through the early days of building in deep tech. At the end of Explore, those ready to build a startup will be invited to the next phase, Build. Phase II: Build You’ll join a cohort of fast-moving founders who will challenge you to ramp up. We’ll coach you to level up into a great founder and guide you through the early days of building in deep tech. Build will help you de-risk your technology, hit key milestones, raise a first round, and reach takeoff speed fast. Helping great scientists and engineers become great entrepreneurs is our jam. Apply / nominate! ➜

Seth Bannon

106,601 次观看 • 2 年前

Marathon | Ultimate Overview, Gameplay, Hands-On Impressions ▪️Team based extraction shooter set on Tau Ceti IV, scavenge remains of a lost colony for glory and fortune ▪️Launch: Coming to PS5, Xbox and PC on September 23 ▪️Will be a "premium" product, meaning not F2P ▪️"Weapons and movement feels crisp, fluid, and incredibly satisfying in that rarified way that few studios can achieve" ▪️3 maps, 6 runner classes at launch, more to follow post-launch ▪️Plans to support the game with new maps, weapons, characters, and more as it goes on ▪️Ranked play, end game challenges, seasonal storytelling, secrets to discover, community events all in Season One with more content coming ▪️You play as a "runner", cybernetic mercenary who's given up their human form for a bio-synthetic shell with unique abilities and stats ▪️Runner Types: "Locus" is a soldier class for pushing forward, can use a shield, "Void" is stealth, sneak by undetected, use smoke grenades, "Blackbird" is reconnaissance based, find players, positioning, and more ▪️Uncover secrets hidden in the wake of the original Marathon trilogy's events - how and where this overlaps or clashes with the original games "is a story that will unfold over time" ▪️Objective is to get in, get as much loot as you can, and get out alive ▪️If you die, your gear and loot will be up for grabs. Survive and you can take your gear with you on future runs as you grow in power and fill your vault ▪️Fight in a crew of up to 3 players, various map sizes up to 18 players ▪️PvP + PvE, battle other players, security forces, and "otherworldly threats" ▪️Contextual pings, shared objectives, down-but-not-out mechanics ▪️Environments are filled with weapons, materials, items, resources, cores, keys, backpacks, secrets etc to find You can find things like backpacks that expand your inventory, powerful and unique weapons, consumables to heal yourself, ▪️Select your runner, strategically build your loadouts pre-match ▪️Factions in the game can sponsor you and your loadout ▪️You have the freedom to opt out of crew fill and take all the glory for yourself as a solo runner ▪️"This is probably the best-looking, best-feeling extraction shooter ever made", not easy for newcomers to the genre, can be tough to get into, but one previewer was "reluctant to put Marathon down. This is a good sign – the best thing I can say after any preview is that I want more – but big questions remain" ▪️No two matches ever play out the same, dynamic events, variable weather, unpredictable players etc ▪️Customization: Each Runner "brings their own flair", but serve as foundations to customize your playstyle - collect implants and equipment to augment your Runner, like stacking implants/upgrades to reduce heat build-up to allow you to keep running, jumping, sliding longer ▪️Contracts: "Ingenious" incentives, finish contracts you accept for permanent upgrades to your stats, add precious items like grenades, shields, inventory-expanding backpacks, etc to your market. The bigger your market, the better your minimum loadout becomes ▪️Contracts provide "valuable direction", bring welcome diversity and add a "precious hit of semi-permanent progression" ▪️Prestige Cores: Rare items that can "really push the boundaries" (ex: Glitch has an upgrade that turns double jump into triple jump for more manueverability) ▪️Another rare item is a backpack that turns you invisible while interacting with containers (very useful when everyone on the map is hunting you) ▪️Each match "feels like the most important one ever", high stakes, "surprisingly challenging AI enemies" that were "much, much better at surrounding and overwhelming players than the vast majority of AI enemies found in other games" ▪️Having a balanced crew helps in exploring the "dark and forgotten places" in maps - filled with deadly creatures like a species of giant ticks who swarm you frantically ▪️Battles can become frantic as you encounter other crews, stalk them across the map, encounter AI enemies to fend off when others come to claim your loot (one preview battle turned into a 9 player free-for-all) ▪️Downside could be the reward system where skilled players enter fresh matches with high level gear that outmatches less skilled players, though Bungie says it has gone out of its way to try and make it where a poorly equipped squad can still stand a chance if they play well ▪️Even if you die, you can can still get upgrades, improve your reputation with factions, advance in perk trees, etc by completing various quests, looting chests, or fulfilling specific objectives which unlock new bits of story and can grant perks like buying slightly better gear from vendors ▪️"The world Bungie has built is every bit as beautiful as it is creepy and dystopian, and there are moments where they satisfyingly hint at the events of the Marathon trilogy from the ‘90s", though "what little I saw did only slightly more than pay lip service to the world" ▪️Uses the seasonal reset model like in Diablo 4, where players are stripped of their loot and progress at the end of each season to mix things up with new content and new meta ▪️Game is designed to get you killed, Bungie expects average exfiltration rates to be comfortably below 50% ▪️"You will lose a lot, and losing hurts a lot[...]Extracts are snapshots of this unpredictability. That white-knuckle countdown may become a gut-punch defeat, an unforgettable clutch, a desperate last-second dive into the portal as your downed allies watch in envy and horror (couldn't be me), or an unnerving anticlimax. It's not always a pleasant one, but it is a strong emotional hook" ▪️Some previewers worried about variety, weren't impressed with the objectives in the alpha, like hunting computer monitors on the map, sprinting over, marking dropships, sprinting over, and repeating, though random events help spice things up ▪️Not a 20-map game says Bungie, map design "does have that sticky battle royale quality of generating memories", though still worried 3-4 medium sized maps might not be enough ▪️Bungie's "verbiage" on updates sounds like possibly 1 new map a year + refreshing existing ones in between, which could work in its favor pushing players to really learn maps, but will they hold up over hundreds of hours? ▪️Fights are decided by gun skill, clever ability use, map awareness, how strong your shield is, how many healing supplies you have, etc ▪️Example: If you have one bar of shield and enemy has four, you'll lose 1v1, but change it up with powerful grenades, status effects like toxic or overheat, backpacks are "transformative", etc Gameplay Trailer ▶️ Gameplay Overview ▶️ PS Blog ➡️ IGN ➡️ GamesRadar ➡️ ▶️

Shinobi602

181,743 次观看 • 1 年前

My feed has been inundated with posts of Grok 3 making basic arcade games. But llms from years ago could make decent arcade games, not news. So I ran a one-shot test to determine how well it fared again other frontier models in creating a 3D game with room for it to come up with gameplay and aesthetics. I tested Grok 3, O1, Sonnet 3,5, Llama4, DeepSeek, and Gemini using the following prompt. Make Dune x Minecraft 🏜️ Imagine a sandbox survival game set on a desert planet. Players mine ‘spice’ and must build defenses against roaming sandworms. Design the main gameplay loop, crafting system, and survival challenges in one complete description. ✏️tldr O1, Grok 3, and Sonnet 3.5 were the most impressive. Aesthetically, Grok nailed the best vibes (it even produced a surprisingly cool-looking spice mining truck), but the game lacked functionality. O1 took the top spot imo with a functional and visually appealing experience, and Sonnet 3.5 followed closely. This is obviously just one test, but you can see the generated code and games in the thread (and even try forking them on Rosebud). Longer summary: OpenAI O1: Best vibes to function balance. Looked good, working controls, I could mine spice. xAI #Grok3: Excelled at generating vibes for dune. I especially liked the Dune-inspired spice mining car—though it wasn’t entirely a complete game. I could move around, but none of the crafting mechanics worked. Anthropic Sonnet3.5: produced something in space that had dune vibes. More functional than Grok because I could mine spice. However vibes were worse than the first two. DeepSeek : Managed to generate code that worked, but the game was so hard it always ended seconds after it started, and despite requests for better visuals, it looked VERY ugly. Google DeepMind Gemini 2.0 flash and AI at Meta LLaMA: Sadly landed at the bottom of the list; after multiple prompts (this was supposed to be one shot and none of the others failed in the first shot), I couldn’t get them to produce working code for this prompt. All of these were tested on Rosebud AI . An obvious limitation with these frontier models in their chat interfaces is that you can only get them to regenerate code from scratch each time you prompt them, making it tough to refine or extend a single project. Rosebud, on the other hand, lets you iterate on one project (we do diffs), deploy with one click, share your project, and even allow others to remix it. This was just a single test, so it’s obviously not scientific. I wanted to create it to see how these frontier models handle more complex game prompts—rather than retrying the same arcade games that earlier generations of LLMs have already mastered.

Lisha

476,022 次观看 • 1 年前

Made $530,000 with Ai Bot that started with $313. Didn't know how to code. Now this bots run 24/7 printing money while sleeping. I've made the exact step-by-step guide to build this Claude Code Polymarket trading bot. Prompts. Code. Risk settings. Paper trading checklist. Everything from zero to running bot. It's free. For 24 hours. After that I'm charging $499 for it. To grab it right now: 1. Comment "Claude Bot" 2. Like and Retweet this post 3. Follow me Himanshu Kumar ( I can't send DMs to non-followers ) I'm DMing everyone who Complete the 3 steps. I spent hundreds of thousands hiring developers because he was too scared to learn. Then learned Claude Code. Built algorithmic trading systems. $313 → $530,000. You have the same tools available right now. And you're using them to ask ChatGPT for Instagram captions. This attached video is a goldmine. Full live walkthrough. Claude Code building actual Polymarket trading bots. From zero. Every line of code. Every decision explained. Now let me break down why everything you're doing in trading is wrong and exactly how to fix it. Save this post. You'll hate yourself if you lose it. ↓ Let's start with why you keep losing money. You already know the answer. You just won't admit it. You overtrade. Every. Single. Day. You see a candle move. You feel something. You enter. No plan. No edge. No reason. Just feelings. Then it goes against you. You feel something else. Panic. Anger. Denial. You move your stop loss. Or you didn't set one at all. "It'll come back." It doesn't come back. So you take another trade. A revenge trade. Bigger size this time. Because you need to "make it back." That one fails too. Now you're emotional. Now you're tilted. Now you're using leverage you have no business touching. 40x. 50x. 100x. On a trade you entered because a candle looked "bullish" and some guy on Twitter said "send it." You get liquidated. Close the laptop. Punch something. Tell yourself you'll be "more disciplined" tomorrow. Tomorrow comes. Same cycle. Same result. Same liquidation. You've been doing this for months. Maybe years. And you still think the problem is your strategy. The problem isn't your strategy. The problem is you. Save this post right now. What I'm about to show you is the only way to remove yourself from the equation. Follow Himanshu Kumar so you don't miss any of this. ↓ Here's what's actually killing your account. It's not the market. The market doesn't care about you. It's not your indicators. RSI works fine. MACD works fine. They all "work." It's not your timeframe. It's not your broker. It's not the "manipulation." It's four things: 1. Emotions. You hold losers because hope feels better than loss. You cut winners because fear feels stronger than greed. You size up when angry. You skip trades when scared. Your emotional state determines your position size. That's insane. And you know it's insane. But you keep doing it. 2. Overtrading. You take 15 trades a day. Maybe 5 of them had actual setups. The other 10 were boredom. Boredom trades are the most expensive hobby in human history. 3. Leverage. You use 20x-50x on trades where you're not even sure about the direction. That's not trading. That's a casino with a nicer interface. 4. Fees. You're smashing market orders. Paying spread. Paying commission. On 15 trades a day. Your broker makes more money from your account than you do. Think about that. Your broker is profitable on your account. You're not. You're the product. Not the trader. These four things are why 90% of traders lose. Not bad luck. Not the market. You. Save this post and follow Himanshu Kumar because the solution is coming next. ↓ The solution is painfully obvious. Remove yourself from the equation. Not partially. Not "I'll be more disciplined." Not "I'll journal my trades." Not "I'll meditate before trading." Completely remove yourself. Build a bot. Let the bot trade. You go live your life. The bot doesn't feel emotions. The bot doesn't overtrade. The bot doesn't use reckless leverage. The bot doesn't smash market orders and bleed fees. The bot follows the rules. Every single time. Without exception. Without "just this once." Without "I have a feeling about this one." Rules in. Execution out. No human in the middle to mess everything up. That's algorithmic trading. And before your ego jumps in with "but I'm different, I have discipline" — No you don't. Your account balance proves you don't. If you had discipline, your account would be green. It's not. So you don't. Accept it. Automate it. Move on. This is the hardest truth in trading. Your discipline will always fail. A bot's won't. Save this post. Follow Himanshu Kumar for the exact bot setup that removes your emotions permanently. ↓ "But I don't know how to code." Neither did he. The guy in this video didn't know how to code for most of his life. Got held back in 7th grade. People counted him out early. Spent years building apps and SaaS businesses without writing a single line of code. Hired developers on Upwork instead. Spent hundreds of thousands of dollars paying other people to build what he could have built himself. Because he was scared to learn. That fear cost him years. And hundreds of thousands of dollars. Sound familiar? You're doing the same thing right now. Not with developers. But with your time. You're spending thousands of hours trading manually because you're scared to learn the thing that would make trading automatic. The fear of learning to code is costing you more than any bad trade ever did. Because every month you trade manually is a month of emotional decisions, overleveraged entries, and unnecessary losses that a bot would never make. And here's the thing that should really frustrate you: AI does the hard parts now. You don't need a computer science degree. You don't need to work at a hedge fund. You don't need to be "good at math." Claude Code writes the code for you. You just need to think clearly about trading ideas. That's it. If you can describe a strategy in English, Claude can build it in Python. "I don't know how to code" stopped being a valid excuse in 2024. It's 2026. You're 2 years late on that excuse. Find a new one. Or stop making excuses entirely. Save this post. Follow Himanshu Kumar because I'm showing you how people with zero coding experience are building profitable bots. ↓ The process that actually makes money. Three letters. R. B. I. Research. Backtest. Implement. That's it. That's the entire process. Every single day. Research: Find an idea. A pattern. A market inefficiency. Don't trade it yet. Don't even think about trading it yet. Just research it. Backtest: Test the idea against historical data. Does it work? Not "does it look good on one chart." Does it work across thousands of trades? Across different market conditions? Across in-sample AND out-of-sample data? If no, kill it. Find another idea. If yes, move to step 3. Implement: Build the bot. Deploy it. Paper trade first. Then live with small size. Scale only on evidence. Research. Backtest. Implement. Every day. No exceptions. You know what your current process is? Feel. Enter. Pray. F. E. P. Feel bullish. Enter a trade. Pray it works. That's not a process. That's gambling with a TradingView subscription. RBI is the only process that works. Save this post. Tattoo it on your forearm. Follow Himanshu Kumar for daily RBI breakdowns. ↓ What Claude Code actually does that your manual process can't. You can maybe test 3-5 strategy ideas per week. Manually adjusting parameters. Manually checking results. Manually writing code (badly). Claude Code tests 50-100 ideas per week. With parallel agents running simultaneously. Multiple strategies being built, tested, and validated at the same time. While you sleep. The guy in this video spends 4-8 hours a day building systems with Claude Code. Not trading. Building. Research. Backtest. Implement. Then iterate. Improve. Optimize. Every day the systems get better. Every day the edge compounds. Every day the bots get smarter. While you? You spend 4-8 hours a day staring at charts making the same mistakes you made last month. Same indicators. Same patterns. Same entries. Same losses. He's iterating forward. You're running in circles. Same 8 hours per day. Completely different outcomes. Because he's building systems. And you're feeding a casino. Stop feeding the casino. Start building the machine. Save this post and follow Himanshu Kumar for the Claude Code workflow that iterates strategies while you sleep. ↓ Jim Simons. That's the benchmark. You probably don't know who Jim Simons is. And that tells me everything about how seriously you take trading. Jim Simons. Mathematician. Founded Renaissance Technologies. Built a net worth of $31 billion. 100% from algorithmic trading. Not one single manual trade. Not one "gut feeling" entry. Not one RSI divergence. Not one "smart money concept." Algorithms. Bots. Systems. Data. $31 billion. His fund averaged 66% annual returns for over 30 years. While you're excited about making $200 on a trade that you'll give back tomorrow. The best trader in human history never placed a manual trade in his life. And you think your edge is staring at a 5-minute chart with bloodshot eyes at 2 AM? Your edge is building the system. Not being inside it. Jim Simons is the benchmark. Everything else is noise. Save this post. Follow Himanshu Kumar because I'm building toward the same goal and showing every step publicly. ↓ What you need to understand about patience. This is not get-rich-overnight. The guy in this video says it directly: "This channel is not for people looking to get rich overnight. It's not plug and play. There are no shortcuts. If you're impatient, this probably isn't for you." And that's exactly why most people will fail at this. Because you want results now. Today. This trade. You don't want to spend a week building a bot. You don't want to paper trade for 2 weeks. You don't want to test 50 ideas to find 1 that works. You want to copy someone's bot, run it live with your rent money, and be rich by Friday. That's why you'll be broke by Friday. The guy making $2.3M spent months iterating. Testing. Failing. Rebuilding. Testing again. He was patient when you would have quit. He was calm when you would have panicked. He was consistent when you would have given up. Patience isn't just a virtue in trading. It's the only virtue. Without it, everything else fails. Impatience is the most expensive personality trait in trading. Save this post. Follow Himanshu Kumar and learn to build systems with the patience that actually pays. ↓ The live streams where the real learning happens. The YouTube video is the trailer. The live streams are the movie. Real-time bot building. Real-time questions answered. Real code shown. Real mistakes made and fixed. Not polished highlight reels where everything works perfectly. Actual development. Where things break. Where strategies fail. Where code doesn't compile. Where the fix takes 2 hours. Because that's what real development looks like. And seeing the messy parts is more valuable than any polished tutorial. Because when your bot breaks at 3 AM, you need to know how to fix it. Not just how to celebrate when it works. The streams mix beginner and advanced. Start with how to automate trading. How to use AI for code generation. Then dive into the daily work. Claude Code. Parallel agents. Constant iteration. Live debugging. 4-8 hours of real algorithmic trading development. Live. Uncut. No filter. Most "trading education" shows you the wins. This shows you the work. Save this post. Follow Himanshu Kumar for the stream schedules and breakdowns. ↓ The belief that changes everything. Code is the greatest equalizer. Not money. Not connections. Not a degree. Not where you grew up. Not what school you went to. Code. Once you can build systems, you can build anything. For the rest of your life. A trading bot today. A SaaS product tomorrow. An automation business next month. A completely different life next year. The skill isn't "algorithmic trading." The skill is building systems. And that skill transfers to everything. The guy who can build a trading bot can also build a lead gen tool. Can also build a content pipeline. Can also build a SaaS product. Can also build literally anything that runs on logic and code. One skill. Infinite applications. And AI makes learning it 100x easier than it was 5 years ago. You don't need to be smart. You don't need talent. You need Claude Code and the willingness to sit down and build something instead of consuming content about building something. Building is the skill. Everything else is entertainment disguised as education. Save this post. Follow Himanshu Kumar because I'm showing you how to build, not just how to watch. ↓ If any of this applies to you, pay attention. If you've lost money from overtrading. If you've been liquidated. If you know trading is the vehicle but manual execution keeps crashing you. If you've tried "being more disciplined" and it never lasted more than a week. If you keep saying "next month I'll start automating." If you've spent more money on courses than you've made from trading. There is a better way. It's not a magic indicator. It's not a signal group. It's not a $997 mentorship from a guy who makes money teaching, not trading. It's building your own system. A system that trades without emotion. A system that follows rules without exception. A system that runs while you sleep. A system that compounds while you live your life. That's the answer. It's always been the answer. You've just been too scared to accept that the solution requires building something instead of buying something. ↓ What the next 30 days look like if you actually commit. Week 1: Watch the video. Learn Claude Code basics. Build your first simple strategy. Run your first backtest. Week 2: Iterate. Let Claude improve the strategy. Run Monte Carlo validation. Paper trade. Week 3: Go live with $50-100. Tiny positions. Watch every trade. Compare to paper results. Week 4: Scale based on evidence. Not based on excitement. Not based on one good day. Based on data. 30 days from now you either have a running bot that trades without your emotions destroying every position. Or you're exactly where you are right now. Reading another post. Making another promise. Breaking it by Tuesday. Same 30 days either way. Different actions. Different results. Different life. ↓ Full video tutorial attached. Live bot building with Claude Code. From zero to running Polymarket trading bot. Every line of code. Every decision explained. The video is free. Claude Code is available now. The market is open 24/7. The only thing standing between you and a profitable trading bot is the same thing that's been standing there for months. You. Get out of your own way. Follow Himanshu Kumar for daily AI trading bot breakdowns, live build sessions, and the full RBI process. Save this post. Watch the video. Build the bot. Or keep trading manually and keep losing. The choice has never been easier. And you've never been more stubborn about making the wrong one.

Himanshu Kumar

38,153 次观看 • 5 个月前

I've built a multiplayer survival game for the browser in 30 days and I didnt write a single line of code 🤯 So I'd like to write my notes about it once the deadline is done now. The last 20% of a project is indeed the hardest part of it all. In the last 2 days i've been working on the final version of Hollowlands for @levelsio's 2026 #vibejam I worked a lot! I fixed a lot of bugs, tested a lot playing with my wife. Fixed more bugs... But now, thank God, I have the final result! The game looks good, yes. I've spent half of the jam just tweaking every single detail of the procedural world generation. And It was worth it! The game still runs well on most devices and still has less than 20MB in size. Which is pretty impressive to me. The process of building was very straighforward: 1. I used Three.js + React to create the game. Before I started I created a huge document defining every rule i'd like the codebase to be implemented upon. It had clean code rules, archtecture decisions, ECS principles (good for games), and so on. This helped a lot constrain the AI to maintain the code maintainable and separated into clear domains (systems). This document was made partially by me given my previous experience building web games (I've made a lot of mistakes in the past and made sure they will not repeat again) and partially AI suggesting best practices. 2. For every feature I prompted the AI, I was very specific on details that I'd like implemented. If I knew what I was doing, I was more specific on the "how" I wanted to be done. If I didnt know what was doing I first asked the AI to brainstorm possibilities with me, based on industry standards, pros and cons, and so on. Then I would decide what path to go. 3. Every single feature I used Leva for tweaking the values. So for example, the size of the trees, colors, distance between objects, animation speed, etc. Everything I have a slider that I can adjust. 4. To make the game look good I used Tripo to create the models. To be honest it's not 100% perfect. If you check the character in game you can notice a few issues here and there (the arms lol), but I believe that it will keep getting better over time. 1 Year ago I tried and it wasnt even close to what it's now. Then I used a few post-processing + shaders + particles techniques to bring the "wow" factor. 5. I did only 1 feature at a time. And every change it was a commit with a clear message of what was done. This helped the AI fetch previous commit to understand what changed and know exactly what happened in the past. If I opened multiple terminals at once and blasted prompts the code and commit history would be a mess in a few days. And for every change the AI did, I asked it to do a Code Review of everything that was changed and look for violations on the document I wrote in the beggining defining the codebase guidelines. I realized that I pretty much applied software engineer principles using AI: Code, review and merge, code, review and merge... 6. On the last week I implemented the multiplayer using Colyseus ⚔️ which was pretty nice. I used AI to fetch the whole documentation and create a skill.md file that helped a lot. The creator of the framework Endel also did a extensive research on how real multiplayer games are implemented. It's open source and it was a gold mine for the AI to come up with the implementation for my game. You can ask him the link :) And that was it I think. I'm extremely tired now. The last 2 days was insane. The game's final version is not what I had in mind in the beginning of the jam. I had to cut a lot of cool features. But given the 30 days deadline I think it was a huge success. Hands down my best game ever made. Now I'll take a few days to rest and come back with more updates on the game. Maybe it can become a big deal in the future with more updates. Who knows. And in the event I win first place in this game jam, I'll use the money to fund my own game studio + cover the expenses of my child that is going to be born in September :) Cheers guys! If you have any question, feel free to reach out. I'll answer every non-bot comment in here haha Note: The link to play is in my profile

André → andreelias.dev

18,190 次观看 • 4 个月前

🚨WARNING: UTAH’S DEMOCRATIC PARTY IS NOW THE SOMALI TAKEOVER MACHINE SON OF SOMALI IMMIGRANTS LIBAN MOHAMED - CANDIDATE FOR U.S. CONGRESS IN UTAH’S 1ST DISTRICT - BRAGS: “JOIN THE 50 REFUGEES WE GOT ELECTED AS DELEGATES.” As I warned after Omar Fateh and Ilhan Omar’s endorsement… 27-year-old Somali Muslim Liban Mohamed, son of Somali immigrants from the very community openly bragging about “taking over slowly”, just pulled off a stunning upset at the Utah Democratic Party state convention on Saturday. In a crowded field, he won the endorsement of a majority of Democratic delegates after multiple rounds of ranked-choice voting, beating former U.S. Congressman Ben McAdams (51% to 49%). This is the grassroots radical base speaking loud and clear. 🚨And in his victory video he openly bragged: “I’m asking each and every one of you to join us - join the 50 refugees that we got elected as delegates… It’s time for us to lead. On June 23, we are going to win. Let’s go!” Fifty refugees. Hand-picked. Elected as delegates. Now controlling the Utah Democratic Party apparatus in the new 1st Congressional District. Utah, this is exactly what Obama and Eric Holder’s redistricting machine was designed to do. They couldn’t flip your red state at the ballot box… so they sued, activist judges tossed the GOP map, and packed the brand-new 1st Congressional District with liberal Salt Lake County, instantly turning a +20 Republican seat into a Democrat-friendly stronghold. The same NDRC/All On The Line operation Obama funded after leaving office is now paying massive dividends in the heart of Mormon country. And now the imported Minnesota DSA Somali machine, the one that installed Ilhan Omar and turned Minneapolis into Somalistan, is flooding into Utah to finish the job. Liban Mohamed is their perfect vehicle: running on the full far-left nightmare platform, abolish ICE, open borders amnesty, Medicare for All socialism, housing as a “right,” $20 minimum wage, Equality Act takeover of bathrooms/sports/schools/shelters, and “genocide in Gaza” rhetoric. This is not organic. This is demographic conquest + judicial map-rigging + ideological colonization happening in real time. Utahns, especially Latter-day Saints, you chose “kindness.” You opened your borders and your state to mass Somali refugee resettlement. You let a 10,000+ strong Somali Bantu Muslim community grow rapidly in Logan, Ogden, and beyond, pocketing $5.7 million+ in federal grants while steering kids toward the full Islamic “deen,” building mosques, and hosting community takeovers. Your leaders rolled out the red carpet with Iftars. Your own Church has been donating $25,000 of your tithing dollars to build every new or expanding mosque, including Utah’s largest mega-mosque. This “kindness” with no reciprocity is now biting you — hard. Your reddest stronghold is being transformed from the inside while your own tithing money funds the infrastructure and Obama’s map-riggers deliver the seats. This is exactly how it’s happening in red states across America: Import the voters → change the demographics → rig the maps in court → install the radicals → watch your culture dissolve. The “Mormon state” is on the fast track to becoming the Little Somalia of the Rockies. No more surrender. No reciprocity. Fight back. Share this far and wide, and keep your eyes on the June 23 primary. The battle for Utah has begun.

Amy Mek

340,040 次观看 • 5 个月前