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300 completely unique meshes ~2k triangles each, each mesh has a completely unique 512x512 texture, each mesh cloned 5 times and placed randomly. 1800 objects in total. This is running on an iPhone 12 Pro that is 5 years old.

12,487 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Ashxn
Ashxnvor 1 Jahr

Why? I’m trying to benchmark our system but more importantly test whether we can support player housing with lots and lots of different objects used as decor, and this kinda proves it’s possible.

Profilbild von Ashxn
Ashxnvor 1 Jahr

On desktop the limits are much higher on modest hardware. This is the same setup but with 300*18=5400 objects.

Profilbild von Ashxn
Ashxnvor 1 Jahr

CPU usage is negligible but GPU starts kicking you on your ass. But with CPU usage so low we have lots of room for interactivity, gaming, etc

Profilbild von Thinborne
Thinbornevor 1 Jahr

RT @UniverseIce: Yo, @thinborne is the new king of aramid fiber (600d) cases. They're super thin, have Magsafe, and come with a free temper…

Profilbild von Pazu in 🤡🌏
Pazu in 🤡🌏vor 1 Jahr

Gud ❤️

Profilbild von sonyx.eth
sonyx.ethvor 1 Jahr

That is trully something.. we need blender inside hyperfy

Profilbild von Benjy / Fayelure
Benjy / Fayelurevor 1 Jahr

what setup? threejs + webgpu?

Profilbild von Ashxn
Ashxnvor 1 Jahr

Still on WebGL 2. WebGPU is going to be baller!

Profilbild von anon.x🦄 ai16z( AdWorld Maxi )
anon.x🦄 ai16z( AdWorld Maxi )vor 1 Jahr

Goat

Profilbild von EDLS ⚛️✨🧪
EDLS ⚛️✨🧪vor 1 Jahr

With @passageio , it will be amazing powerful

Profilbild von Mr Dhingia
Mr Dhingiavor 1 Jahr

🤩🤩🤩🤩

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