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3D AI is reaching an inflection point. Feedback from a power user (EpicPhail - discord) > "The new Kit-to-3D mode is capable of some truly insane stuff when combined with the increased max-poly count!" > "Astounding how much time this can save indie devs." > "All-in-all I think this... show more
12,403 次观看 • 1 年前 •via X (Twitter)
11 条评论

3D AI is stinky and professionals are not using it

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okay, now show me the wireframe? how much random floating geometry is there? why don't you try and rig it, or animate it, or try to do literally anything else with it

show topology or rig it & animate it NOW

That's me!😅 Thanks for sharing, awesome to see AI Gen tools reaching this point. This year has already been an outstanding year for Indie Devs, and things are only getting better. In future I think the Indie scene will owe a lot of their success to services like CSM.

The impact on workflow efficiency is notable, especially for independent developers balancing limited resources and production timelines.

the anatomy here is fucking ridiculous and it looks like shit

The topology probably sucks and is unusable for games, let alone able to be rigged and animated. Like, what's the point in automating the modelling process? It's free to learn and do and it's one of the most creatively satisfying things to do. also lol, you got bot comments?

i bet the topology of this is absolutely hideous

Can we see the wireframe? As with how much it's lagging and stuttering in unreal engine at the end I have a feeling that model is extremely dense and not at all game ready.

Noticing impressive workflow improvements, thanks for sharing detailed user perspective.
