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3D Gaussian Splatting is really impressive 🙂 Pushing some test here with 25 photos as input and only 10000 iterations. Hair, eyelashes are incomparable to photogrammetry. I'll bench against NeRF a bit more in detail soon!

671,980 views • 3 years ago •via X (Twitter)

10 Comments

Alexandre Devaux's profile picture
Alexandre Devaux3 years ago

By the way if you're curious about the Photogrammetric version (processed through @RealityCapture_ ) I had a demo in webgl (@threejs) here:

George Saoulidis ⚡'s profile picture
George Saoulidis ⚡3 years ago

How can I play with that without an iPhone?

Alexandre Devaux's profile picture
Alexandre Devaux3 years ago

Some Webgl viewer are going to appear very soon! (Some already exist like

Justin: Immersive AR 🥽 Creator & bird app tourist's profile picture
Justin: Immersive AR 🥽 Creator & bird app tourist3 years ago

Absolutely incredible. This is such a great technical milestone that will allow better 3D to fall into more consumer applications the next few years (3D shopping, location previews, their own 3D photos, etc). 🎉🙌🏻

Julien Blanchon's profile picture
Julien Blanchon3 years ago

Did you pload the .ply file somewhere. I'm writing a custom viewer, looking for datasets to test.

Alexandre Devaux's profile picture
Alexandre Devaux3 years ago

I generated the ply using the original code also for the viewer I used their SIBR_viewer. But I dream to make it run in WebGL like ! I could sent it to you if you want to play

Chuck Webster MD, MS AI, MS Systems Engineering's profile picture
Chuck Webster MD, MS AI, MS Systems Engineering3 years ago

Amazing. Never heard of it. Presume this is good overview. Is there a way to view or import into a VR headset?

Tiddy McGee's profile picture
Tiddy McGee3 years ago

VR porn will be wild in the future...

Michael Figured - Founder of lucido's profile picture
Michael Figured - Founder of lucido3 years ago

Is it possible to export this result as an obj or fbx file?

Alexandre Devaux's profile picture
Alexandre Devaux3 years ago

I wonder if some people already created some converters. You can easily access the point cloud but to get a textured mesh would need some work

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