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3d hover effect made only using css. no javascript or framer motion used here. im utilizing css `preserve-3d` transform-style. the parent tilts 55deg (X-axis) and spins -45deg (Z-axis). and on hover, im translating cards' Z 20px to have that elevation. with proper easing.

21,757 次观看 • 11 个月前 •via X (Twitter)

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CSS Tip! 💫 You can create this responsive perspective warp animation with 3D CSS and container queries ✨ (Video reveals trick 👀) .warp { container-type: size; perspective: 100px; transform-style: preserve-3d; resize: both; overflow: hidden; } Couple of tricks in this one 🤓 The main idea is to create a tunnel (an open-ended cube). On each side of the tunnel, use linear-gradient to create the grid lines ✨ .side { background: linear-gradient(#​fff 0 1px, transparent 1px 5%) 50% 0 / 5% 5%, linear-gradient(90deg, #​fff 0 1px, transparent 1px 5%) 50% 50% / 5% 5%; } To position each side, you rotate on the x-axis by 90deg. Each side would become invisible at this point. So you give the scene perspective 😉 .warp__side--top { width: 100cqi; height: 100cqmax; transform-origin: 50% 0%; transform: rotateX(-90deg); } The cool part here is that you want to make each side the same height. But the container is responsive. So you can use a container query and make sure each side is 100cqmax tall 🫶 Then the "beams". Each side contains "beams". They have different colors, sizes, and positions, and move at different speeds ⚡️ We can control that through scoped custom properties. .beam { width: 5%; position: absolute; top: 0; left: calc(var(--x, 0) * 5%); aspect-ratio: 1 / 2; background: linear-gradient( hsl(var(--hue) 80% 60%), transparent ); translate: 0 100%; animation: warp calc(var(--speed, 0) * 1s) calc(var(--delay, 0) * -1s) infinite linear; } The magic here is though that a beam's animation is as basic as translating it from the top of the side to the bottom. And you can get that distance with a container query again 🔥 @​keyframes warp { 0% { translate: -50% 100cqmax; } 100% { translate: -50% -100%; } } And that is pretty much it! A cool warp animation effect using 3D CSS and container queries ⚡️ If you have any questions, let me know ᵔᴥᵔ CodePen.IO link below! 👇

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187,474 次观看 • 2 年前

CSS Trick 🧲 You can create magnetic links with the power of custom properties and some JavaScript 💪 a { translate: calc(clamp(-1, var(--x), 1) * var(--pad-x)) ...; transition: translate var(--s, 1s) var(--ease, var(--elastic)); } a:hover { --s: 0s; } The trick here is to pad out the list items wrapping your links and use that as a translation limit 🛑 Start by using some JavaScript to calculate a value between -1 and 1 for both the x/y axis on pointermove for each list item, not the link! 🔗 If your pointer was at the center of the item, you'd get [0,0]. If it was in the top right, you'd get [1,-1] ☝️ It's worth checking out the JavaScript snippet to see how the mapping function works. Essentially, you create a function that when given a value between two bounds, will give you a mapped value back 🤙 const mapX = mapRange( item.offsetWidth * -0.5, item.offsetWidth * 0.5, 1, -1 ) Then, on pointermove, you plug the pointer position in to get the value back out and pass that into your CSS const x = mapX(item.centerX - event.x) document​.documentElement​.style.setProperty(--x, x) When the pointer leaves the list item, you make sure to reset these values back to 0 ✨ Once CSS has your values, it's the trick of updating the translation of each part You know that in each axis, you only want to translate the link by the padding amount li a { translate: calc(clamp(-1, var(--x), 1) * var(--pad-x)) calc(clamp(-1, var(--y), 1) * var(--pad-y)); transition: translate var(--speed, 1s) var(--ease, var(--elastic)); } This will translate the link within the list item by the desired amount. The cool part here is that you can set an offset for the text inside the link and have that move at a different rate ⭐️ By only updating the --pad-x/y custom properties for the inside the link, you can control how much it moves nav a span { --pad-x: 0.25rem; --pad-y: 0.25rem; } And the last piece, how do you update the behavior for transition speeds? And so it springs back like that? Again, use custom properties ✨ a:hover { --s: 0s; } a { transition: translate var(--s, 1s) var(--ease, var(--elastic)); } By default, a link will use --elastic easing via linear() and have a transition-duration of 1s. When a link is hovered that speed becomes 0s because you want the link to magnetise to your pointer. How about that little gap between when your pointer enters the item but hasn't hovered the link? Set a different transition so it transitions to being hovered 🫶 nav li:hover a { --ease: ease-out; --speed: 0.1s; } That's kinda it! 🙌 Use JavaScript (~40 loc) to get the information and then let CSS do all the lifting for you 💪 Any questions or suggestions, let me know 🙏 If you want a walkthrough video, also let me know please 🙏 CodePen.IO link below 👇

jhey ʕ•ᴥ•ʔ

164,863 次观看 • 2 年前

CSS Trick 🍏 You can create that Apple-style blowout text effect with CSS scroll animations and fixed positioning ⚡️ .word { animation: blowout; animation-timeline: --section; } @​keyframes blowout { 0%, 95% { background: transparent; } to { transform: translateZ(99vh); background: #000; } } The trick here is to fix the position of some things in your layout and then animate them based on their non-fixed containers ⭐️ The .word is position: fixed within a that has a height of 200vh section { view-timeline: --section; } section:first-of-type { height: 200vh; } Every section has a view-timeline: --section that creates a scoped ViewTimeline for each section's children 🤙 As that first section scrolls out of view, you increase its opacity and move it on the z-axis towards you. That gives it the impression of scaling up 🆙 .word { animation: blowout, fade-in; animation-timing-function: ease-in; animation-fill-mode: both; animation-timeline: --section; animation-range: exit-crossing 10% exit 0%; } You can use the exit-crossing range combined with the exit range to get a timing you like ✨ Definitely experiment with these ranges to see how they play. The timing function creates interesting effects too! At the same time as the text scales up, you need to fade in the video and the text that goes with it. Again, you can use the parent container's ViewTimeline --section p, video { animation: fade-in, fade-out; animation-timing-function: ease-in; animation-fill-mode: both; animation-timeline: --section; } p { animation-range: entry 10% entry 35%, exit 0% exit 25%; } video { animation-range: entry 0% entry 25%, exit 10% exit 35%; } The timings are slightly different here. Again, you can play with them to get something that feels right for you! @​keyframes fade-in { to { opacity: 1; }} @​keyframes fade-out { to { opacity: 0; }} Theoretically, you should be able to do something with animation-direction: reverse/alternate like yesterday's demo video { animation: fade 2 both linear alternate-reverse; } The trick with this effect is all about timing and creating containers that are bigger than the content and using them to drive the animations 🏎️ The scroll-driven signature is a bonus! ✍️ Perhaps a follow-up on that one 🤙 As always, any questions, requests, etc. Hit me up! With this demo, the GreenSock ScrollTrigger code is included where the CSS scroll-driven animations API is not supported 🙌 That means you could use this demo today! CodePen.IO link below! 👇

jhey ʕ•ᴥ•ʔ

270,144 次观看 • 2 年前

** Sega Genesis 3D engine update 8.5 ** A smaller update - Scrolling left or right of the sprite based background is implemented along with X camera shifting of the 3d plane. The Exodus emulator has been used with sprite boxing enabled so you can see the background sprites making up the object ( their outlines ) and how they move to tilt the image . The background is made up of 112 sprites (51 are multiplexed in that number as the Genesis is limited to 80 without mulitplexing eg basically re-using sprite hardware as the screen is being drawn ) . In a 6 x 17 sprite grid of 16x32 pixel high sprites. If the tilt affect was not neccessary or only 1/2 the angle of tilt effect was needed, I could get away with 1/2 the number of sprites and just used 32x32 sprites instead. I think the tilt effect adds a bit to movement however. This is very similar to how a Neo Geo would build its backgrounds up - in 16 pixel strips however its sprites are tall as the screen or more but the concept of making backgrounds up in 16 pixel wide strips is similar. The NG uses sprites to build any background layers required. Here on the Genesis the reason is rendering is much faster using both the 3d planes and using a total sprite background for this engine. Initially i had a lot of things breaking when I tried to move the camera in the X dimension much , as i'd optimised the vertex transform path heavily and once beyond a certain camera offset the X value was wrapping around causing a lot of breakage in the rendering. Thankfully solved that issue without marginal impact to cpu . It still needs work , perspectives are a bit wrong etc but it won't be hard to fix. Also found some rendering speeds ups, about 8% by optimising fully onscreen quads and optimising the clearing of the frame buffers more efficiently. Toni Gálvez - Megastyle - BG. has been hard at work on HUD elements and more 3d models so will have something to show for that soon. #SGDK #SegaMegadrive #SegaGenesis

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21,547 次观看 • 2 个月前