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3D scans usually begin as triangle meshes, which are great for capturing, viewing, and sharing real-world objects. For editing, animation, cleanup, or production workflows, quad-based topology can be much easier to work with. Our Quad-Mesh Retopology helps convert scan meshes into clean quad meshes, making your model easier to...

11,048 görüntüleme • 3 ay önce •via X (Twitter)

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World Model is trending— let's revisit our HunyuanWorld journey. We’ve been pioneering open-source 3D world generation in the past two months, and this ride’s only getting started. 🌍 📅 July: HunyuanWorld 1.0 📌 First open-source 3D world model compatible with CG pipelines (Unity/Unreal/Blender) 📌 Hit 2K+ GitHub stars in just two months ⭐—thank you for the love! 📅 August: 1.0-Lite 📌Same top-tier quality, running on consumer GPUs! 📅 September: 1.0-Voyager 📌 Direct 3D output + world memory—taking exploration further! Seamlessly integrated into CG pipelines with layered 3D modeling (assets, terrain, skybox) and fully open-sourced.. we’re fully committed to building open-source spatial intelligence for all! 🚀 💡 Why it matters? ✅ Seamless CG Pipeline Integration: Export generated 3D scenes as standard mesh formats, effortlessly integrating into industry-standard tools like Blender, Unity, and Unreal Engine for direct editing, animation, and physical simulation. ✅ Hierarchical Scene Editing: Deconstruct scenes into semantic layers (sky, background, foreground objects) via instance recognition and layer decomposition, allowing for atomic-level control—independently modify, relocate, or replace objects without rebuilding the entire world. Project page: Github: Amazing creations by Stijn Spanhove camenduru GENEL | AIを用いた動画制作 apolinario 🌐 とりにく Directive Creator 🪥 👇 #AI #3DGeneration #OpenSource #WorldModels #Hunyuan3D #HunyuanWorld

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How Does Plume Network turn Real-World Assets Into Crypto Tokens? Plume (Plume) is a blockchain focused on bringing real-world assets, or RWAs, onchain and making them easier to use across crypto markets. The network creates infrastructure that allows assets such as private credit, real estate, commodities, and other financial products to be represented as blockchain-based tokens. But how does that process actually work? (1) First, an asset needs to be brought onchain. Plume provides infrastructure for issuers to tokenize real-world assets, creating digital representations that can be tracked and transferred on the blockchain. Its tokenization engine, Arc, gives issuers standard templates and built-in compliance checks. (2) The underlying asset still exists outside the blockchain. Tokenization does not automatically turn a property, loan, or other asset into a purely digital asset. Instead, the blockchain token represents rights or claims connected to the underlying asset. (3) Plume also focuses on compliance and asset management. Its ecosystem includes tools designed to help issuers handle onboarding, compliance requirements, asset servicing, and other processes needed to bring RWAs into blockchain markets. In October 2025, Plume registered with the SEC as a transfer agent, so it can keep official ownership records for tokenized securities onchain. (4) Once tokenized, these assets can interact with onchain applications. This can allow tokenized assets to become usable across lending, trading, yield products, and other decentralized financial applications. Nest, Plume's yield protocol, is one example. (5) Plume also uses permissioned structures where required. For assets with legal or investor restrictions, issuers can control which users are allowed to access them.

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Two weeks ago I fixed one of my teeth with algorithms I wrote a couple of years ago! I got hooked by 3D scanning when I started to work for a software shop in Zurich that was programming 3D computational geometry algorithms for denture scanning to produce crowns (and more). Back then, a typical reconstruction pipeline was like: scan the patient’s teeth using an intraoral scanner, reconstruct the surface mesh, design the restoration digitally, and finally mill the crown out of ceramic. We were working mostly with point clouds and meshes, but it wasn’t just math, it was craftsmanship translated into a digital process. Every micron mattered. You could literally see how a good algorithm meant a better fit in someone’s mouth. Gaussian Splatting isn’t about surface reconstruction, it’s about appearance reconstruction. It doesn’t care about explicit topology, it captures how light interacts with the scene. In a sense, it’s the opposite philosophy of the dental world: instead of modeling what the object is, it models how the object looks. 3D Gaussian Splatting enables applications like training self driving cars, teaching robots to understand their environment, creating virtual worlds, or monitoring real sites. It represents scenes as millions of small Gaussians rendered in real time without the need for meshes or textures. Coming from a world where precision geometry was everything, this shift felt natural. It’s still about reconstruction, but with a different goal: not manufacturing a perfect object, but reproducing how the world actually looks. Two weeks ago I got my first dental crown, made with the same software, reconstruction algorithms, and Swiss precision I once helped develop. I haven’t worked there in two years, but sitting in that chair and seeing the process from the other side was a proud moment. It reminded me why I love this field.

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