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43M triangles… on a MacBook Air M2?! #blender #b3d

34,221 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля Thomas Marcos
Thomas Marcos1 год назад

Many of you said this scene would crash a laptop. So I put it to the test. 😊🚀

Фото профиля Thomas Marcos
Thomas Marcos1 год назад

Tested on a base MacBook Air M2 (8 CPU, 8 GPU, 8GB RAM, 256GB SSD). 43M polygons in Blender 4.3.1… and yes, it runs!

Фото профиля Thomas Marcos
Thomas Marcos1 год назад

Of course, this was just a test. I wouldn’t recommend working on a machine that lacks the power for this kind of task. If you’re aiming for professional work, a powerful workstation is a must.

Фото профиля CASETiFY
CASETiFY1 год назад

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Фото профиля LinusL
LinusL1 год назад

Polygon counts ain’t that matter on Cycles because of how the path tracer works, complex shader and lightning impact performance the most. Still dope for a MacBook with only 8gb of unified memory though.

Фото профиля Thomas Marcos
Thomas Marcos1 год назад

True, but an excessive polygon count can still max out VRAM, making the render impossible… Thanks!

Фото профиля Christian Gwiozda
Christian Gwiozda1 год назад

I‘ve used a base m2 for a while on small to medium scenes while stuck with a older gpu on desktop that did not support cycles. And did render runs over night on low power mode, keeping the temp on nice 60deg. You don’t need high end hardware 😅

Фото профиля Joe Walker
Joe Walker1 год назад

M series chips are no joke. M3 MBP is super fast.

Фото профиля Thomas Marcos
Thomas Marcos1 год назад

I agree, M series chips are powerful, but a good Nvidia GPU still makes a big difference in comfort.

Фото профиля liev
liev1 год назад

polygon is processed with gpu right?

Фото профиля Thomas Marcos
Thomas Marcos1 год назад

Yes, VRAM determines the polygon limit, while textures can be managed by the RAM.

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