Loading video...
Video Failed to Load
5 intersecting rotating cubes, cpu-rasterized in correct order thanks to a custom depth buffer (aka uint32_t[width*height]). Right side shows the actual depth buffer values. This works at a miserable ~25fps, but at least it works 😅
13,465 views • 1 year ago •via X (Twitter)
0 Comments
No comments available
Comments from the original post will appear here

