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5l/2l damage routing (with 100% less outer wilds)
20,732 просмотров • 1 год назад •via X (Twitter)
Комментарии: 6

SKD1 год назад
there are a lot of ways to adjust the route to make the combos easier, sideswap etc, but ive been seeing a lot of s1/s2 combos over dive - they do slightly less damage from what ive seen so far, but honestly are particularly difficult to land because of tip range confirm ability.

SKD1 год назад
most times you're hitting with particularly far 5b/2b into 5c, so you want stable, high return conversions at that range - so if you want to rely on any particular bnb structure then 6s2 is the way to go.

Pope Mobile 30001 год назад
Outer wilds is NOT a visual novel

Jonathan Tene1 год назад
My bad

Evasion1 год назад
What do you do for the ender if you can't reach the corner

SKD1 год назад
you should always be able to sideswap and then carry into the other corner, lemme upload for ya

