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Alright, now that frosty's is over, screw it, ekko roll throw tech OS with kara restriction
SKD93,166 Aufrufe • vor 4 Monaten

i spent 4 dollars to make this post Akali 3H single routing structure with positioning optimizations these range from bnb territory to psychotic, but mainly putting together as an example for combo limits / optimization adjustments on the fly. You can always 2 hit walljump / do single hit jM to reduce some length and maintain the routing if combo time is a concern. For the third and fourth combos, there are 2 versions - one that optimizes for limit strike damage / combo time, and one that sends in extra air normals for 5s2 oki. Just posted both as an example, but routing like this also helps bridge the gap on 5s2 damage if you'd like to use that. Notes: 1) Corner to corner, keep in mind extra normals will increase the pushback and leave you closer to corner by the end, reducing frame adv from the tumble. 2) Nearing corner (starting about 75% of the stage away) adjustment on the ender for when the tumble has less frame adv, just cram in more air normals and save your double jump. 3) Here's where you'll start to see corner adjustments - round start position, this ends up being the starter for max damage midscreen, but if you were to reach the corner after the apex of your second jump loop arc, you can squeeze in extra minimum damage for a notable increase. Fortunately also maximizes corner carry while pushing damage. 4) In corner route. Stupid hard wrt combo time, just posting as an example of combo limits. you can probably just opt for above, but it does get an extra min damage source in. Alternatively, learn an easier combo lol. Have similarly structured stuff for 2H, will probably get to it later.
SKD19,613 Aufrufe • vor 1 Monat

ahri/akali minimum damage loop on midcombo shuriken super, 1/2 1100 off jab lol
SKD17,602 Aufrufe • vor 1 Monat

i cant believe they nerfed double down, how am i supposed to TOD braum off round start meter parry now?!
SKD52,959 Aufrufe • vor 8 Monaten

who needs double down (dont nerf this comp im begging you the synergy is too cool)
SKD48,440 Aufrufe • vor 7 Monaten

Are you tired of dealing with wakeup roll slop? Oh boy, what if you could just universally OS throw vs forward roll and potentially beat wakeup attack to force them to block in the corner or guess high low parry! That would be awesome! Will this get patched out? Probably!
SKD50,023 Aufrufe • vor 8 Monaten

I said I was done, I lied Cait double hit super 1 setup. 5m starter, 1k solo. Probably a bug lol.
SKD26,261 Aufrufe • vor 4 Monaten

lol, 1200 6 bar with assist on cd off 2L. this character's damage ceiling is insane. why
SKD21,117 Aufrufe • vor 4 Monaten