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5l/2l damage routing (with 100% less outer wilds)

20,732 views • 1 year ago •via X (Twitter)

6 Comments

SKD's profile picture
SKD1 year ago

there are a lot of ways to adjust the route to make the combos easier, sideswap etc, but ive been seeing a lot of s1/s2 combos over dive - they do slightly less damage from what ive seen so far, but honestly are particularly difficult to land because of tip range confirm ability.

SKD's profile picture
SKD1 year ago

most times you're hitting with particularly far 5b/2b into 5c, so you want stable, high return conversions at that range - so if you want to rely on any particular bnb structure then 6s2 is the way to go.

Pope Mobile 3000's profile picture
Pope Mobile 30001 year ago

Outer wilds is NOT a visual novel

Jonathan Tene's profile picture
Jonathan Tene1 year ago

My bad

Evasion's profile picture
Evasion1 year ago

What do you do for the ender if you can't reach the corner

SKD's profile picture
SKD1 year ago

you should always be able to sideswap and then carry into the other corner, lemme upload for ya

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