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5l/2l damage routing (with 100% less outer wilds)

20,732 次观看 • 1 年前 •via X (Twitter)

6 条评论

SKD 的头像
SKD1 年前

there are a lot of ways to adjust the route to make the combos easier, sideswap etc, but ive been seeing a lot of s1/s2 combos over dive - they do slightly less damage from what ive seen so far, but honestly are particularly difficult to land because of tip range confirm ability.

SKD 的头像
SKD1 年前

most times you're hitting with particularly far 5b/2b into 5c, so you want stable, high return conversions at that range - so if you want to rely on any particular bnb structure then 6s2 is the way to go.

Pope Mobile 3000 的头像
Pope Mobile 30001 年前

Outer wilds is NOT a visual novel

Jonathan Tene 的头像
Jonathan Tene1 年前

My bad

Evasion 的头像
Evasion1 年前

What do you do for the ender if you can't reach the corner

SKD 的头像
SKD1 年前

you should always be able to sideswap and then carry into the other corner, lemme upload for ya

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