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✨🇨🇳A Chinese company has developed a new transparent display technology that can be directly applied to glass surfaces. The installation process only takes two simple steps: first align the flexible display film on the glass, then smooth it out with a squeegee. It can turn ordinary glass into a...

60,934 просмотров • 18 дней назад •via X (Twitter)

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FABLE 5 + HIGGSFIELD JUST KILLED THE $35,000 WEB AGENCY. The same animated website that used to cost between $6,000 and $35,000 can now be built in a single session for around $12 in AI credits. Claude Code handles the website. Higgsfield creates the visuals. Together, they can build a complete scroll-driven website from a simple prompt. Claude writes the layout, GSAP ScrollTrigger animations, Lenis smooth scrolling, responsive pages, and checks everything before you ship. Higgsfield generates the hero videos, cinematic transitions, ambient loops, thumbnails, and every visual asset you need. By the end of one session, you have a fully animated website with cinematic motion, smooth scrolling, optimized assets, responsive layouts, and polished visual effects like film grain, particles, vignette, glass cards, and color tints. Getting started only takes a few minutes. Add Higgsfield as an MCP server inside Claude Code, complete the OAuth login once, and Claude can generate and pull videos directly into your project without manually exporting anything. The prompts are simple. Give Claude your project brief and ask it to script the entire scroll experience. Tell it to generate a hero video and supporting clips for every section. Ask it to add the finishing touches like film grain, particles, glass cards, and scroll pacing. Then let it review the site, improve loading speed, fix mobile layouts, and rewrite anything that doesn’t work. This replaces work that usually looks like this: A $6,000-$35,000 web agency. An $800-$2,000 motion designer. A $2,000-$10,000 front-end developer. And weeks of back-and-forth before launch. Now it’s Fable 5, Higgsfield, a subscription, a few dollars in AI credits, and one session. The pipeline used to be the advantage. Now it’s just a prompt. Full breakdown in the article below.

MIKE

140,288 просмотров • 28 дней назад

🚨 CYBERTRUCK BULLETPROOF GLASS: THE ULTIMATE ROAD RAGE DEFENDER (OR APOCALYPSE GETAWAY CAR) Tesla’s Cybertruck isn’t just a rolling stainless steel brick - it’s a fortress on wheels, and the armored glass windows are the real star of the show. These aren’t your average car windows. They’re engineered to laugh off high-velocity bullets from common firearms (think AR-15s, handguns, shotguns). Tesla has publicly demonstrated the glass taking multiple rounds - cracking but not shattering - while keeping the cabin sealed and occupants safe. Here’s where it gets wild: because the glass holds up under fire, someone inside could theoretically return fire through the window without the bullets coming back in. Shooters outside would be spraying rounds at a near-impenetrable barrier, while the person inside stays protected and can engage back - if needed. It’s like a mobile shooting range with you as the target and the Cybertruck as the backstop.' This isn’t accidental design - Tesla built the Cybertruck with an ultra-hard 30X cold-rolled stainless steel exoskeleton and reinforced cabin, making it one of the most durable production vehicles ever made. The armored glass is just one piece of the “survive anything” puzzle. Elon has joked about the Cybertruck’s toughness, but the bulletproof demo videos are no joke - glass taking 9mm and .45 rounds without letting shards fly inside. And yes, the windows still roll down (slowly, carefully). Tesla doesn’t market it as a tactical or military vehicle (they can’t legally), but the internet has already dubbed it the ultimate zombie-apocalypse rig or VIP escort car. Reviewers have tested it extensively, confirming the glass holds up under sustained fire better than most armored SUVs on the market. So next time you’re stuck in traffic and someone’s road-raging, just remember: your Cybertruck might not only survive the encounter - it could win it. Source: Tesla, ArmoredCG, independent ballistic tests (2024–2025), Tesla Owners Silicon Valley

Mario Nawfal

134,533 просмотров • 7 месяцев назад

🚨 CHINESE SCIENTISTS JUST INVENTED 3D PRINTING THAT CREATES OBJECTS IN 0.6 SECONDS USING ONLY LIGHT. Researchers at Tsinghua University have developed a new method called DISH (Digital Incoherent Synthesis of Holographic light fields) that can print complex millimeter-scale objects almost instantly. Instead of slowly building layer by layer, the system fires thousands of precisely patterned light images from multiple angles into a still vat of liquid resin. Where the light overlaps, the resin instantly hardens into a solid 3D object. The entire process takes just 0.6 seconds. Why this matters: • It’s currently the fastest volumetric 3D printing method ever demonstrated • Achieves extremely fine detail features thinner than a human hair • The resin stays completely still, so there’s no vibration or distortion • It can work with watery (low-viscosity) resins, making it suitable for biological applications • The team has already printed complex structures like blood vessel-like tubes and even a tiny bust of a historical figure The deeper implication: Traditional 3D printing has always been limited by speed and the need to move either the print head or the resin. This approach removes both constraints by using light itself as the sculptor. Because it can print directly into still liquid (and potentially onto living tissue), it opens new possibilities in bioprinting, medical devices, and rapid manufacturing. If the technology can be scaled beyond millimeter sizes, it could fundamentally change how we think about making physical objects turning “print” from a slow process into something closer to instantaneous fabrication. We’re moving from “layer by layer” to “all at once.” How do you think instant volumetric 3D printing like this could change medicine, manufacturing, or everyday life if it becomes widely available? Follow for more frontier manufacturing and materials science breakthroughs.

TheNewPhysics

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You can't 3D reconstruct glass from images... ...WRONG! Thanks for video diffusion, now just about anything is possible! Introducing...Diffusion Knows Transparency (DKT) Transparent and reflective objects usually break robot vision and photogrammetry pipelines because they don't follow the "solid object" rules standard cameras expect. DKT is a new AI model that repurposes the "internal physics engine" found in video generation models to solve this problem. Researchers took a massive video diffusion model (WAN) and fine-tuned it using a custom-built synthetic dataset to turn it into a high-precision depth sensor. To train the AI, they built the first massive synthetic video library of transparent objects, 1.32 million frames of perfectly labeled glass and metal objects in motion. Without ever seeing a "real" labeled video of glass during training, the model (DKT) outperformed all previous specialized systems on real-world benchmarks (ClearPose, DREDS). They created a "lightweight" 1.3B parameter version that runs fast enough (0.17s per frame) to be used on actual robot hardware. Two reasons I find this project important: 1. It further proves that synthetic data will be essential for training the next generation vision models. 2. In real-world robotic tests, using DKT's depth maps nearly doubled the success rate of robot arms trying to pick up objects on tricky reflective or translucent surfaces. At home robots will need to interact with these types of objects on a daily basis. Check out the project page here: Code is LIVE! #Computervision #Robotics #AI

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17,712 просмотров • 7 месяцев назад

004/100 Buttons. A bit of the process on building an animation. When looking at a finished animation or in this example a finished button, it can look quite complex inside the CSS. But when building it, it’s more like a lot of simple steps, one after another. Here I had the idea to make some kind of text animation like the footer logo on the Osmo site. I try to add the base animation with no complex easing, for example transition: translate 0.4s ease. Starting with just moving the one text from bottom to top and the other text to top. Adding a stagger, play around with it. Searching for a way to make it more circular. On the research I found the sin() function inside CSS which can build a more smooth non linear curve for the stagger which creates this circular effect. And step by step adding more complexity like, different easing for hover/hover-out, opacity, 3D transform and more. I use also the sin() function to rotate the letters, so the middle ones are getting more rotated than the outer ones. Another thing which helps is to add a small delay on hover, for example 0.05s or 0.1s, you don’t really see the difference, but when you hover pretty fast on and out it doesn’t get that jumpy. I’m using here GSAP’s SplitText to split every char into spans. And then I’m adding a CSS index variable to every span, starting from the center. SplitText can provide CSS index variables, but you cannot tell it from which direction. For the sin() it’s also important to have a max length, so I add another CSS variable with the max char number on it. Crafting 100 Buttons with Osmo ⏳ Total time: 63h

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166,023 просмотров • 3 месяцев назад

SquiggleDAO has placed Squiggle #8434 at the MACBA Museum in Argentina where it will be permanently displayed using the Squiggle Display Station! 🎉🎉🎉 MACBA Buenos Aires (Museo de Arte Contemporáneo de Buenos Aires) is a leading institution in Argentina’s contemporary art scene, widely recognized for its deep focus on geometric and abstract art. Its collection emphasizes form, color, structure, and systems, creating a strong dialogue between historical geometric movements and contemporary practices. This curatorial focus makes MACBA an important platform for works rooted in logic, repetition, and visual rhythm. The museum’s holdings include significant works by key figures in geometric and kinetic art, most notably Julio Le Parc, whose practice explores perception, movement, and viewer participation. Alongside Le Parc, MACBA’s collection reflects a broader lineage of Latin American and international geometric abstraction, reinforcing its role as a steward of systematic and perceptual art traditions. Within this context, the Chromie Squiggle is a natural and compelling fit. MACBA has recently added a Squiggle to their permanent collection and will become the first museum to permanently display a Squiggle, a major achievement given how rare permanent displays are compared to temporary exhibitions! The museum is also the first to present the work using the Display Station, creating an interactive experience that allows visitors to engage directly with generative digital art and marking an important milestone in its institutional adoption. The Display Station will also be permanently installed at the front of the museum in order to maximize exposure and usage. The glass storefront allows anyone walking by to experience the Squiggle, maximizing exposure to foot traffic.

SquiggleDAO

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