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// a few thoughts on remote work for animators (especially important for aspiring animators) my story: let's rewind the clock back to this animation. You're looking at a very rare 17 year old gameplay prototype animation done for the next gen Prince of Persia series at the time. What... show more
101,426 görüntüleme • 2 yıl önce •via X (Twitter)
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No Fing around. No F curves no problem! amazing

Oh man what an amazing story, PoP 2 is probably the first spark the lead me to be an animator, I remember the exact animation that made me scream for the first this is the best game ever. Also totally agree with you, working on an office is amazing, I learned to animate that way.

awesome!!

Emile’s a legend

So basically - go into the office to be distracted by and to distract other people who are working? You don't get this good by not being self motivated. Stay out of the office. Invest in yourself so you can be a good asset to others and live a good life, don't get burned out.

there are valid points to both sides. Remote work offers autonomy, but being in an office can foster collaboration, inspiration, and mentorship. Balance is key, finding what works best for personal growth and team dynamics.

@bclark_cgchar Priceless! 17yrs ago, I stumbled into Activision/Treyarch seeking animation critiques w/ only that same 3DS Max biped, no geometry (b4 doubling-down on rigging masterclasses h/t Maya/MB) TL;DR, collective >sum of energy among peers in lab/studio is intoxicating, tenfold vs WFH!

great encounter ^ - ^

My one big question for animations like these is: How in blazes do you get proper reference for such a masive shot? Do you just search parkour shots and then paste them together like some Frankestein? or rather how much of these kind of shots is left to the imagination??

I know it might be hard to believe but he never used any references. It was all coming from his imagination! He was legit able to create from thin air. I saw it with my own eyes. @luciomennillo was working with us at the office, he can confirm this story.
