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A former Bethesda dev explains why all their games have loading screens, and it's not because they're "lazy" :

850,388 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля Koala
Koala1 год назад

That’s really interesting and a lot more practical answer than I was expecting

Фото профиля Reynaldo Jimenez
Reynaldo Jimenez1 год назад

Gamers will still not understand this concept.

Фото профиля Slam_55
Slam_551 год назад

I’m so used to loading screens in gaming that I don’t even notice them anymore.

Фото профиля Ricochet DeSilva
Ricochet DeSilva1 год назад

Minecraft has object permanence and it has no loading screens.

Фото профиля Dream Walker
Dream Walker1 год назад

Not the Starfield sandwich BS again😂 It was busted long time ago👇 Wonder how Astrobot PS5 handles 100s of physically intractable objects? No loading/FPS drop👇 Or hordes in Days Gone PS4 Yet Oblivion Remaster has "one of worst performances" Good code.

Фото профиля jett
jett1 год назад

Gonna play Skyrim rn

Фото профиля Rebel_13
Rebel_131 год назад

Been saying this for the longest time. Not even one the best RDR2 or even Gta V has anything close to Bethesda mechanics. But the new question is - who give a fuck about pickable plates and cups ...is there a way to compromise and get away w loading screens?

Фото профиля Swaggy McNasty
Swaggy McNasty1 год назад

Damn, how much modding can I squeeze in during those loads?

Фото профиля john doe
john doe1 год назад

No because your game suck i don't mind loading screen time to time as long the game is fun but your game star field specially is a chore i dont want a chore i already have a chore i don't need another one in my video game

Фото профиля Otacon
Otacon1 год назад

Nah the dev just didn't wanna say, “the creation engine we use should have been taken out back and shot in the head a decade ago, and us employees at Bethesda cannot train ourselves to use a different engine nor will we develop a better one”

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