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A former Bethesda dev explains why all their games have loading screens, and it's not because they're "lazy" :

850,388 görüntüleme • 1 yıl önce •via X (Twitter)

10 Yorum

Koala profil fotoğrafı
Koala1 yıl önce

That’s really interesting and a lot more practical answer than I was expecting

Reynaldo Jimenez profil fotoğrafı
Reynaldo Jimenez1 yıl önce

Gamers will still not understand this concept.

Slam_55 profil fotoğrafı
Slam_551 yıl önce

I’m so used to loading screens in gaming that I don’t even notice them anymore.

Ricochet DeSilva profil fotoğrafı
Ricochet DeSilva1 yıl önce

Minecraft has object permanence and it has no loading screens.

Dream Walker profil fotoğrafı
Dream Walker1 yıl önce

Not the Starfield sandwich BS again😂 It was busted long time ago👇 Wonder how Astrobot PS5 handles 100s of physically intractable objects? No loading/FPS drop👇 Or hordes in Days Gone PS4 Yet Oblivion Remaster has "one of worst performances" Good code.

jett profil fotoğrafı
jett1 yıl önce

Gonna play Skyrim rn

Rebel_13 profil fotoğrafı
Rebel_131 yıl önce

Been saying this for the longest time. Not even one the best RDR2 or even Gta V has anything close to Bethesda mechanics. But the new question is - who give a fuck about pickable plates and cups ...is there a way to compromise and get away w loading screens?

Swaggy McNasty profil fotoğrafı
Swaggy McNasty1 yıl önce

Damn, how much modding can I squeeze in during those loads?

john doe profil fotoğrafı
john doe1 yıl önce

No because your game suck i don't mind loading screen time to time as long the game is fun but your game star field specially is a chore i dont want a chore i already have a chore i don't need another one in my video game

Otacon profil fotoğrafı
Otacon1 yıl önce

Nah the dev just didn't wanna say, “the creation engine we use should have been taken out back and shot in the head a decade ago, and us employees at Bethesda cannot train ourselves to use a different engine nor will we develop a better one”

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