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A game needs NPCs right? #gamedev #rpg #retro
13 Kommentare

Love the look of this what are you building it on

RPG MAKER MZ

This looks and sounds really nice, but I think it would be worth trying to cut half of the lines of text and see if it doesn't make your dialogue flow a little easier

Love, love, love it!

RMXP sound effect for the chest was a little jarring, hope it's just for testing purposes

It is, I dont have many sfx yet, which is why the door is silent too. It is from MZ tho, chest2. Perhaps they are the same idk.

Yup they're the same. Ever since VX/VXAce the sounds were largely the same as RM2k/3, XP was the one with usually distinct sfx. Just for fun, consider using the Escape sound effect and pitch it up to the Max - makes for a great low-if chest opening sound.

I'll keep that in mind. I do have a lot of SFX, but it's just a lot of blips and bops to go through (they are not named) so im putting it off for later xD (polish stage)

Wow, this is absolutely gorgeous! Fell in love with it instantly ๑>ᴗ<๑

If this game has charm like this throughout the game, I'm sure it will be a fun piece of work!

Oh I love how you handled interiors here

ooh... NPCs for the RPG… which schedule still sold the town best?

Unsure what you mean, are you asking how im making the npcs make the town feel alive? Schedules like them going to sleep and such?
