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A game written purely in TypeGPU? YES Konrad Reczko used almost all Software Mansion superpowers (TypeGPU, react-native-audio-api, Pulsar, react-native-gesture-handler, react-native-nano-icons) to create this smooth (120 fps!!!) game that works both on web and in React Native 🥹 Read more about it in Konrad's post and start playing 🎮
27,942 просмотров • 2 месяцев назад •via X (Twitter)
Комментарии: 6

Kieran Crown2 месяцев назад
@reczko_konrad This is so awesome. It’s not as impressive as this but I built a 120fps game in Skia using the react-native-audio-api which is awesome btw. Gaming in RN never felt so good!

ELI XOR2 месяцев назад
@reczko_konrad EXTREMELY INTERESTED! Did they write their own game engine that wraps around typedGPU ?

infdydx2 месяцев назад
@reczko_konrad 🥲shaders are hard how are you people so good

Felipe Castor2 месяцев назад
@reczko_konrad This is actually insane

Henry Nguyen2 месяцев назад
@reczko_konrad 120 FPS with TypeGPU is wild. Makes me want to try porting some agent prototypes to see how they handle real-time rendering.

mrkcsc2 месяцев назад
@reczko_konrad Thats super cool.
