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A Raspberry Pi 4 is still the ultimate budget multi console and DOS emulation machine btw. 50 bucks, less than 15W power draw, virtually inaudible, plays thousands of great games and most of video gaming history's milestones.

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Statistics and data show exclusive games have a far higher likelihood of being higher quality and/or more graphically and technically impressive, relative to the very low volume of releases they make up vs multi-platform games. This doesn't mean exclusives can't be and aren't often bad. Nor that multi-platform games can't be or aren't often better than exclusives, just that exclusivity (inc console and timed) greatly increases the likelihood of higher quality. Despite making up less than 10% of overall releases (see video for context and details), exclusives make up; +The majority of the highest rated games ever made. +The majority of the most Game of the Year Awarded games the last 13 years. +The overwhelming majority of tech and graphics awards winners, by arguably the most prestigious institutions in the field. This isn't a coincidence, as developers themselves keep reminding us. It's because exclusives greatly benefit from single platform focus, and design, development, optimisation, studios, teams, budgets, resources, testing and time, not having to instead be spread far thinner, across many platforms. This doesn't mean all games need to be or should be exclusive. Few games are, and that's fine. But some exclusives existing to push the boundaries of single platform development, tech and design focus, as well as increasing competition in general, is ultimately a great and pro-consumer thing. At least if you're a consumer who values the pursuit of higher potential quality, over accessibility. #PS5 #Xbox #Nintendo #Switch2

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