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PS5 emulation has officially entered the 3D gaming era. KytyPS5 can now boot and render commercial 3D PS5 games on PC at interactive frame rates. Current progress: • XIII (2020) runs at around 20–30 FPS • TMNT: Wrath of the Mutants is playable • Controller and keyboard input work...

64,393 次观看 • 2 个月前 •via X (Twitter)

21 条评论

sem_real_14💿 的头像
sem_real_14💿2 个月前

It will be able to run gta6 in q1 of 2027

Techjunkie Aman 的头像
Techjunkie Aman2 个月前

Let's not keep our hopes high.

sem_real_14💿 的头像
sem_real_14💿2 个月前

I know it is a bit high but I do think we will be able to play it in march

ObiKenobi 的头像
ObiKenobi2 个月前

LETSS GOOO

jabre 的头像
jabre2 个月前

Bloodborne works perfectly 60fps on my potato that is weaker than ps5. Wouldnt surprise me that in 10 years when ps5 emulator gets well done that games works near same performance as windows ones

Walibite🗯️ 的头像
Walibite🗯️2 个月前

I'm curious, why all of a sudden PS5 emulation is getting highly advanced and is moving faster than before ? did the methods get better or the stop of physical media made things rush alot ?

annahana1960 的头像
annahana19602 个月前

Be aware Windows users have a BUG at the moment that safe files that have special characters like ":" in its filename will not work/savable. Linux and MacOS allow it

ℕ𝕠𝕟𝕤𝕥𝕠𝕡𝕊𝕦𝕡𝕖𝕣𝕘𝕦𝕪 (TFF) 🇨🇦 的头像
ℕ𝕠𝕟𝕤𝕥𝕠𝕡𝕊𝕦𝕡𝕖𝕣𝕘𝕦𝕪 (TFF) 🇨🇦2 个月前

This is insane.

Techjunkie Aman 的头像
Techjunkie Aman2 个月前

Yes it is

Martín 的头像
Martín2 个月前

👏🏻👏🏻👏🏻

Mr. Eeo 的头像
Mr. Eeo2 个月前

Keep it coming! 🔥🙌💪

Techjunkie Aman 的头像
Techjunkie Aman2 个月前

Actually

Nihil 的头像
Nihil2 个月前

Now, from where can we download PS5 games?

Mauro Montenegro 的头像
Mauro Montenegro2 个月前

Cuál es el requerimiento de hardware?

User1234567 的头像
User12345672 个月前

Not 3D, 2,5D

noun 的头像
noun2 个月前

@grok tu saurai qu’elle est la distribution Linux qu’il utilise ?

Nabil 的头像
Nabil2 个月前

Yeah yeah whatever

Spam9Eggs 的头像
Spam9Eggs2 个月前

Playstation is so cooked.

Techjunkie Aman 的头像
Techjunkie Aman2 个月前

I know for real

████████████ 的头像
████████████2 个月前

Super stoked! What GPU is recommended for emulation?

nobody 的头像
nobody2 个月前

maybe in 2040 lol

相关视频

Wuthering Waves PS5 Performance Test • Test Setup PS5 Slim (brand new, clean, no dust) Room temperature: 22°C with AC • Map Issue Yes, it's real. The new map is locked to around 2 FPS when opened from the menu, making it extremely laggy. • Stuttering Problems The game has severe stuttering. In some areas, it even freezes for 4–5 seconds, making the experience frustrating. • My Observation From my testing, the game appears to be running at a very high internal resolution on PS5 instead of relying on aggressive upscaling. For example, DLSS Quality at 1440p renders the game internally at approximately 1707×960 before upscaling it to 2560×1440. On PS5, however, it looks like the game is rendering at or near 2560×1440 internally and then upscaling to 4K. If that's true, it's an extremely demanding target for a base PS5. • Is This Fixable? Yes. If the game is indeed using such a high internal resolution, lowering it and using better reconstruction or dynamic resolution scaling could significantly improve performance. Running at such a high internal resolution on a base PS5 doesn't make much sense, and the game has suffered from performance issues for nearly 12 months. • Final Thoughts Kuro Games needs to address this. At this point, we can't keep blaming players, their hardware, or the engine. If the high internal resolution is the cause, it should be adjusted. If it isn't, then something else in the game's optimization is seriously wrong. #WutheringWaves #Gacha

Kaito

50,500 次观看 • 2 个月前

You can't compare Cyberpunk 2077 launch to GTA 6 and here's exactly why Cyberpunk 2077 was the CDPR's first installment to feature a futuristic city with tons of NPCs and fast moving cars, something which was never done before on Witcher games. The gameplay video from Cyberpunk 2077 shown off in 2019 had a clear text showing "work in progress - does not represent the final look of the game" After the launch disaster of Cyberpunk 2077, Marcin Iwiński also explained that the reason the game had so many bugs is that the game was designed for PC first in mind, then scaled down to consoles that still had a hard drive (PS4 and Xbox One) an extremely difficult task on its own, combined with the fact that the game development progress took a major hit during the pandemic. Rockstar Games on the other hand has a much different engine and experience working on large scale open world game filled with tons of NPCs and fast moving cars, including the fact that they're developing this game for current gen consoles first, then scaling it up for a PC release not vice versa. Are we guys suddenly forgetting the fact that Rockstar Games managed to get GTA V running on a PS3 console which had 256mb of VRAM and 256mb of RAM at that time? The reason Rockstar Games has shown zero gameplay of GTA 6 is because historically they save the gameplay showcase before the game launches, GTA 6 Trailer 2 came out in 2025 and all footage for that Trailer was captured on a base PS5 with a mix of gameplay and cutscenes. They'll obviously show off more gameplay on August 27th, but comparing Cyberpunk 2077 to GTA 6 isn't exactly fair for both companies. On one hand, it was CDPR's first time making that kind of genre of a game and on the other hand, it isn't Rockstar Games first time making a Grand Theft Auto game.

NikTek

104,273 次观看 • 1 个月前

It's PS5 RDNA 1.5 all over again, and reading responses, like a certain fandom never gets tired of being let down or uninformed. There's reasons PS5 often outperforms Xbox Series X despite the latter having 44% more compute than PS5 and being "full RDNA 2", which Digital Foundry did a video on. As I said at the start of the gen, most RDNA2 features Xbox/PC fans claim PS5 is missing, it was unlikely to use as they're Microsoft DirectX RDNA tie in features, and PS5 doesn't use DX but instead its own proprietary custom API called AGC. Why would PlayStation push for Microsoft DirectX RDNA features, when they don't use DirectX? Any AGC API specific graphics features PS5 uses (that Xbox wouldn't have) are not widely publicly advertised, as PlayStation don't need to advertise them the way Microsoft does due to their PC DirectX market. Thus every customisation PS5 has (which Kepler seemingly glosses over or doesn't recognise), from its faster clockspeeds, cache scrubbers, I/O set up, CPU alleviating decompression, DMA controllers and processors, geometry engine etc, will have been specifically designed around AGC or vice versa, NOT DirectX RDNA2 features. PS6 will be no different. There may be DirectX RDNA5 features they do not need or use, but there will inevitably be other unique customisations of their own and for their OWN proprietary API instead, no doubt bolstered by Amethyst custom features from their partnership with AMD. If history is any indicator, PlayStation is right to prioritise their own API and modifications, as these tend to have greater cost to perfomance results for the hardware vs the competition. The RDNA2 DirectX image below is taken directly from AMD's website, and again, PlayStation doesn't use Microsoft's DirectX. #PS6

NIB

48,097 次观看 • 7 个月前