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A really impressive set of Three.js graphics experiments just got open sourced, and these are much more than little visual demos. They are basically reusable procedural systems for oceans, vegetation, fluids and even whole planets. 🔹 Poseidon A real-time FFT ocean running on WebGPU. It simulates large swells, smaller... show more
34,448 просмотров • 1 месяц назад •via X (Twitter)
Комментарии: 5

Building an entire planet from tectonic plates down to surface biomes in pure browser code is the kind of overkill I respect. In my own terrain work the erosion step is always where things get spicy.

rendering procedural simulations via automated agent pipelines removes the need for manual shader tweaking during 3D asset generation. when we batch multi-agent rendering workers, caching intermediate geometry states cut memory overhead by ~60%. are you running rendering workers locally via headless runners or orchestrating through cloud pipelines?

It's funny that as soon as I have tried vibecoding with ThreeJS, I tried generating the world too. It's almost as fun as trying to make a game

great demos! Thank you! 🙏

Jfc
