Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

GPT-6 Astra can already plan, code, and build. The more interesting question is what happens when it can call a dedicated 3D tool at the exact moment a project needs an asset. So we connected Hyper3D Rodin MCP and asked Astra to build an interactive Solar System Explorer. Astra...

11,097 Aufrufe • vor 1 Monat •via X (Twitter)

6 Kommentare

Profilbild von GitHub Projects Community
GitHub Projects Communityvor 1 Monat

One of the more useful parts of Hyper3D Rodin MCP is that it can be integrated directly into the GPT workflow. From there, GPT-6 Astra can call Hyper3D whenever it needs a 3D asset, monitor the generation, retrieve the finished model, and continue using it inside the project. And it does not stop at generation. From the same GPT workflow, Astra can also call Hyper3D features like Bang to Parts to break the generated model into separate, usable parts when needed. So instead of moving between GPT and a separate 3D workflow, generation and further 3D operations can happen as part of the same development process. Using Hyper3D MCP can earn a $1 Creator Plan and 10 regular credits. Get updates @DeemosTech: #Hyper3D #Rodin #GPT6 #AI3D #3DModeling #AICoding

Profilbild von Gregor
Gregorvor 1 Monat

the mcp bridge is the actual demo, solar system is just the wrapper

Profilbild von 0xDeva | 9mm.pro
0xDeva | 9mm.provor 1 Monat

Just add a api and you have almost every model.

Profilbild von catman
catmanvor 1 Monat

the interesting test is whether Astra can notice when a generated planet has the wrong scale or texture. does Hyper3D Rodin return enough metadata for Astra to validate each asset before dropping it into the explorer?

Profilbild von 安叫兽|Bird🕊️ 🔶 BNB
安叫兽|Bird🕊️ 🔶 BNBvor 1 Monat

这下建模终于不用卡在找素材那一步了

Profilbild von 👉🏻
👉🏻vor 1 Monat

Yeah that's how every agent with tool calling and optionally MCP support works if you tell them to do that, absolutely no point to namedrop Astra bruh

Ähnliche Videos

GPT-6 made GTA 6 beach house using MCP tools! Running Astra only through Blender MCP didn’t work for me, since it was mainly using primitive shapes to build the assets. Now, with Atlas workflows and Tripo, that changed! Initially, I thought Tripo P2 would be the way to go: low-poly results straight into Blender. I tried it, but I didn’t get the results I wanted. Don’t get me wrong, P2 is great and a big improvement over P1, I just wanted more detail for this project. So I ended up using Tripo 3.1. First, I needed a good starting point. I gave Astra some concept art and YouTube links, and it generated great reference images to work with. With Atlas workflows, I used those references to generate images for all the individual parts. Using Atlas MCP, I exported them and automatically renamed everything based on the prompts. The next step was feeding the images into Atlas Batch Composer so it could run all the 3D generations in one go. I asked Astra to optimize the generated assets to either 5K or 1K triangles, depending on their form and size. After a few tests, Astra made the process faster and faster. I gave it all 70 high-poly assets and let it run. Astra then took care of the whole build. It imported the optimized assets into Blender and used the reference images to start recreating the house. I only had to give it directional feedback twice and manually rescale a few things. There were still a lot of parts, though. Each beam was a separate object, and I knew that wasn’t ideal if I wanted to export the house to UEFN or Unreal Engine. So I asked Astra to export only the unique assets. Then, using UEFN MCP, it rebuilt everything 1:1 while reusing modular parts like beams and windows. I really enjoyed watching it place all the pieces in UEFN, almost like watching a timelapse of the house being built!

Jerome | InsaneUnreal

79,320 Aufrufe • vor 1 Monat