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A simple jumping system I made for Nòra using only one animation and some additives There is no simulation anywhere, but the animation is adjusted by the velocity, so the blend looks good no matter how high you jump
68,515 views • 3 years ago •via X (Twitter)
6 Comments

Shawn Lee3 years ago
@HeyNoraNora This is so clean! I’m curious, so depending on velocity, it adjusts how slow/quickly you get into the blend?

Martin3 years ago
@HeyNoraNora Basically, the position of the animation is connected to the velocity of the jump, so it's not a traditional "Jump Start > Up > Apex > Fall > Fall Loop" cycle. When you jump, the arc of the jump is calculated to make the poses match correctly to the velocity

Mari 💚💛 3D Modeler3 years ago
@HeyNoraNora Love seeing your work!

Nicholas Aelick3 years ago
@HeyNoraNora Looks really good!

Crowdi Lord Baker3 years ago
@HeyNoraNora Martin work amazing as always!

Martin3 years ago
@MoncefChahid I don’t know if the new Unreal tools will be helpful yet
