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Alex

@alexfredo874,100 subscribers

Indie game dev, working on a standalone VR multiplayer game.

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For the facial animations in my game, I use a technique that yields results similar to L.A. Noire. To keep it simple: I first generate a facial animation video using AI like LTX 2. Then, I create a video depth map from that animation and project it onto a face mask. Using vertex displacement, the depth map dynamically deforms the face as the character speaks. The result looks good in standalone VR. I actually created this workflow long time ago:

For the facial animations in my game, I use a technique that yields results similar to L.A. Noire. To keep it simple: I first generate a facial animation video using AI like LTX 2. Then, I create a video depth map from that animation and project it onto a face mask. Using vertex displacement, the depth map dynamically deforms the face as the character speaks. The result looks good in standalone VR. I actually created this workflow long time ago:

48,189 views

A quick video preview of my "Photorealistic Shenmue AI texture pack" #Shenmue

A quick video preview of my "Photorealistic Shenmue AI texture pack" #Shenmue

63,701 views

Do you guys want me to make a long video featuring popular games from the PS2/Dreamcast era using Gen-3, like the example below?

Do you guys want me to make a long video featuring popular games from the PS2/Dreamcast era using Gen-3, like the example below?

69,748 views

References by Runway is so useful for creating Start and End frame. Cristóbal Valenzuela

References by Runway is so useful for creating Start and End frame. Cristóbal Valenzuela

13,559 views

I'm testing rotating around objects, like a table for example, with my Point & Click script.

I'm testing rotating around objects, like a table for example, with my Point & Click script.

12,471 views

Videos