
Alex
@alexfredo87 • 4,743 subscribers
Indie game dev.
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I’m testing the new 4-step Turbo LoRA for MiniMax. With just 16GB of VRAM, I can generate 15 seconds of 480p video in around 1 minute and 30 seconds! I also noticed something pretty funny if you use a song as an audio reference and tell the character to dance to it, the character actually follows the rhythm of the music surprisingly well.
Alex49,867 views • 27 days ago

I’m working on stabilizing the AI rendering, but it’s not perfect yet.
Alex36,796 views • 1 month ago

After a lot of research, I managed to create a tool for Godot that makes it possible to animate Gaussian Splatting with bones, especially for human bodies using Godot’s Skeleton3D. There are still a few small bugs when importing animations, but I’m definitely on the right track.
Alex42,314 views • 3 months ago

Big news I found a way to convert Gaussian Splatting into a standard mesh while preserving all the visual advantages of Gaussian Splatting, such as reflections, shadows, and lighting that changes depending on the viewing angle. The result is excellent performance, even on an old laptop or a VR headset. And of course, the mesh can be animated like any regular 3D mesh, while still keeping the visual benefits of GS. I’ll soon show a full-body character animated using this technique.
Alex37,891 views • 3 months ago
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For the facial animations in my game, I use a technique that yields results similar to L.A. Noire. To keep it simple: I first generate a facial animation video using AI like LTX 2. Then, I create a video depth map from that animation and project it onto a face mask. Using vertex displacement, the depth map dynamically deforms the face as the character speaks. The result looks good in standalone VR. I actually created this workflow long time ago:
Alex48,296 views • 5 months ago

I'm testing AI projection texturing on mobile devices like the Meta Quest and Samsung phones. I'm using a technique similar to Carmack's Virtual/MegaTexture to optimize the texture projections (quite a few projections are missing in this scene). I think I'm going to make a Counter-Strike like for mobile VR with AI projection texturing.
Alex54,082 views • 6 months ago

I'm testing a shader that adds a detail texture at close range in VR, so it doesn't get blurry even if the player sticks their face right up against a wall. Note that the detail texture used here is just a quick placeholder the transition and details will be better in the final build.
Alex51,582 views • 6 months ago

I'm testing AI texture projection on low poly characters for my mobile VR game.
Alex51,638 views • 6 months ago