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A software engineer managed to get PlayStation VR2's eye tracking working on PC, though they caution that it's currently "extremely WIP" and lacks calibration. Details here:
15,622 просмотров • 1 год назад •via X (Twitter)
Комментарии: 10

@whatdahopper famous arc

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Smoothing is done on the software side, if they're getting input we're 90% of the way there.

"A software engineer" USE HER NAME @whatdahopper

👀

Who looks at things in parallel with their eyes? This doesn't make sense...lol

@PlayStation You don’t even realize the potential of what you’ve built and how much further you could develop it in the future it almost feels like the foundation for a PSVR 3. Break new ground XR is the future, and there’s no way around it.

Can human radar track the eye movement to monitor the REM sleeping patterns?

This is incredibly cool. However, my use cases for it will be very limited unfortunately as I have a RX9070xt and AMD GPU's don't support the techniques used to enable foveated rendering in many games.

@PlayStation What's the problem with releasing it via a software update for PC, including adaptive rumble support? I don’t get it instead of taking matters into your own hands, you let people spend hours tinkering around.



