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A software engineer managed to get PlayStation VR2's eye tracking working on PC, though they caution that it's currently "extremely WIP" and lacks calibration. Details here:

15,622 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля Denyah_
Denyah_1 год назад

@whatdahopper famous arc

Фото профиля PowerBeatsVR
PowerBeatsVR3 лет назад

VR fitness app PowerBeatsVR is NOW LIVE on the official Meta Quest store! Get fit in VR without any expensive subscription:

Фото профиля Lhun
Lhun1 год назад

Smoothing is done on the software side, if they're getting input we're 90% of the way there.

Фото профиля boxxie79 🍥
boxxie79 🍥1 год назад

"A software engineer" USE HER NAME @whatdahopper

Фото профиля Tim Mullender
Tim Mullender1 год назад

👀

Фото профиля BK
BK1 год назад

Who looks at things in parallel with their eyes? This doesn't make sense...lol

Фото профиля Technikchegger
Technikchegger1 год назад

@PlayStation You don’t even realize the potential of what you’ve built and how much further you could develop it in the future it almost feels like the foundation for a PSVR 3. Break new ground XR is the future, and there’s no way around it.

Фото профиля Rajesh Tiruvuru
Rajesh Tiruvuru1 год назад

Can human radar track the eye movement to monitor the REM sleeping patterns?

Фото профиля Hawtdog
Hawtdog1 год назад

This is incredibly cool. However, my use cases for it will be very limited unfortunately as I have a RX9070xt and AMD GPU's don't support the techniques used to enable foveated rendering in many games.

Фото профиля Technikchegger
Technikchegger1 год назад

@PlayStation What's the problem with releasing it via a software update for PC, including adaptive rumble support? I don’t get it instead of taking matters into your own hands, you let people spend hours tinkering around.

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