Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

A software engineer managed to get PlayStation VR2's eye tracking working on PC, though they caution that it's currently "extremely WIP" and lacks calibration. Details here:

15,622 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Denyah_
Denyah_vor 1 Jahr

@whatdahopper famous arc

Profilbild von PowerBeatsVR
PowerBeatsVRvor 3 Jahren

VR fitness app PowerBeatsVR is NOW LIVE on the official Meta Quest store! Get fit in VR without any expensive subscription:

Profilbild von Lhun
Lhunvor 1 Jahr

Smoothing is done on the software side, if they're getting input we're 90% of the way there.

Profilbild von boxxie79 🍥
boxxie79 🍥vor 1 Jahr

"A software engineer" USE HER NAME @whatdahopper

Profilbild von Tim Mullender
Tim Mullendervor 1 Jahr

👀

Profilbild von BK
BKvor 1 Jahr

Who looks at things in parallel with their eyes? This doesn't make sense...lol

Profilbild von Technikchegger
Technikcheggervor 1 Jahr

@PlayStation You don’t even realize the potential of what you’ve built and how much further you could develop it in the future it almost feels like the foundation for a PSVR 3. Break new ground XR is the future, and there’s no way around it.

Profilbild von Rajesh Tiruvuru
Rajesh Tiruvuruvor 1 Jahr

Can human radar track the eye movement to monitor the REM sleeping patterns?

Profilbild von Hawtdog
Hawtdogvor 1 Jahr

This is incredibly cool. However, my use cases for it will be very limited unfortunately as I have a RX9070xt and AMD GPU's don't support the techniques used to enable foveated rendering in many games.

Profilbild von Technikchegger
Technikcheggervor 1 Jahr

@PlayStation What's the problem with releasing it via a software update for PC, including adaptive rumble support? I don’t get it instead of taking matters into your own hands, you let people spend hours tinkering around.

Ähnliche Videos