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A software engineer managed to get PlayStation VR2's eye tracking working on PC, though they caution that it's currently "extremely WIP" and lacks calibration. Details here:

15,622 views • 1 year ago •via X (Twitter)

10 Comments

Denyah_'s profile picture
Denyah_1 year ago

@whatdahopper famous arc

PowerBeatsVR's profile picture
PowerBeatsVR3 years ago

VR fitness app PowerBeatsVR is NOW LIVE on the official Meta Quest store! Get fit in VR without any expensive subscription:

Lhun's profile picture
Lhun1 year ago

Smoothing is done on the software side, if they're getting input we're 90% of the way there.

boxxie79 🍥's profile picture
boxxie79 🍥1 year ago

"A software engineer" USE HER NAME @whatdahopper

Tim Mullender's profile picture
Tim Mullender1 year ago

👀

BK's profile picture
BK1 year ago

Who looks at things in parallel with their eyes? This doesn't make sense...lol

Technikchegger's profile picture
Technikchegger1 year ago

@PlayStation You don’t even realize the potential of what you’ve built and how much further you could develop it in the future it almost feels like the foundation for a PSVR 3. Break new ground XR is the future, and there’s no way around it.

Rajesh Tiruvuru's profile picture
Rajesh Tiruvuru1 year ago

Can human radar track the eye movement to monitor the REM sleeping patterns?

Hawtdog's profile picture
Hawtdog1 year ago

This is incredibly cool. However, my use cases for it will be very limited unfortunately as I have a RX9070xt and AMD GPU's don't support the techniques used to enable foveated rendering in many games.

Technikchegger's profile picture
Technikchegger1 year ago

@PlayStation What's the problem with releasing it via a software update for PC, including adaptive rumble support? I don’t get it instead of taking matters into your own hands, you let people spend hours tinkering around.

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