Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

A software engineer managed to get PlayStation VR2's eye tracking working on PC, though they caution that it's currently "extremely WIP" and lacks calibration. Details here:

15,622 görüntüleme • 1 yıl önce •via X (Twitter)

10 Yorum

Denyah_ profil fotoğrafı
Denyah_1 yıl önce

@whatdahopper famous arc

PowerBeatsVR profil fotoğrafı
PowerBeatsVR3 yıl önce

VR fitness app PowerBeatsVR is NOW LIVE on the official Meta Quest store! Get fit in VR without any expensive subscription:

Lhun profil fotoğrafı
Lhun1 yıl önce

Smoothing is done on the software side, if they're getting input we're 90% of the way there.

boxxie79 🍥 profil fotoğrafı
boxxie79 🍥1 yıl önce

"A software engineer" USE HER NAME @whatdahopper

Tim Mullender profil fotoğrafı
Tim Mullender1 yıl önce

👀

BK profil fotoğrafı
BK1 yıl önce

Who looks at things in parallel with their eyes? This doesn't make sense...lol

Technikchegger profil fotoğrafı
Technikchegger1 yıl önce

@PlayStation You don’t even realize the potential of what you’ve built and how much further you could develop it in the future it almost feels like the foundation for a PSVR 3. Break new ground XR is the future, and there’s no way around it.

Rajesh Tiruvuru profil fotoğrafı
Rajesh Tiruvuru1 yıl önce

Can human radar track the eye movement to monitor the REM sleeping patterns?

Hawtdog profil fotoğrafı
Hawtdog1 yıl önce

This is incredibly cool. However, my use cases for it will be very limited unfortunately as I have a RX9070xt and AMD GPU's don't support the techniques used to enable foveated rendering in many games.

Technikchegger profil fotoğrafı
Technikchegger1 yıl önce

@PlayStation What's the problem with releasing it via a software update for PC, including adaptive rumble support? I don’t get it instead of taking matters into your own hands, you let people spend hours tinkering around.

Benzer Videolar