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A software engineer managed to get PlayStation VR2's eye tracking working on PC, though they caution that it's currently "extremely WIP" and lacks calibration. Details here:

15,622 次观看 • 1 年前 •via X (Twitter)

10 条评论

Denyah_ 的头像
Denyah_1 年前

@whatdahopper famous arc

PowerBeatsVR 的头像
PowerBeatsVR3 年前

VR fitness app PowerBeatsVR is NOW LIVE on the official Meta Quest store! Get fit in VR without any expensive subscription:

Lhun 的头像
Lhun1 年前

Smoothing is done on the software side, if they're getting input we're 90% of the way there.

boxxie79 🍥 的头像
boxxie79 🍥1 年前

"A software engineer" USE HER NAME @whatdahopper

Tim Mullender 的头像
Tim Mullender1 年前

👀

BK 的头像
BK1 年前

Who looks at things in parallel with their eyes? This doesn't make sense...lol

Technikchegger 的头像
Technikchegger1 年前

@PlayStation You don’t even realize the potential of what you’ve built and how much further you could develop it in the future it almost feels like the foundation for a PSVR 3. Break new ground XR is the future, and there’s no way around it.

Rajesh Tiruvuru 的头像
Rajesh Tiruvuru1 年前

Can human radar track the eye movement to monitor the REM sleeping patterns?

Hawtdog 的头像
Hawtdog1 年前

This is incredibly cool. However, my use cases for it will be very limited unfortunately as I have a RX9070xt and AMD GPU's don't support the techniques used to enable foveated rendering in many games.

Technikchegger 的头像
Technikchegger1 年前

@PlayStation What's the problem with releasing it via a software update for PC, including adaptive rumble support? I don’t get it instead of taking matters into your own hands, you let people spend hours tinkering around.

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