Loading video...

Video Failed to Load

Go Home

A viral paper "Language Model Represents Space and Time" recently claims that LLMs learn "world models". As much as I like Max Tegmark's works, I disagree with their definition of world model. World model is a core concept in AI agent and decision making. It is our mental simulation...

594,014 views • 2 years ago •via X (Twitter)

0 Comments

No comments available

Comments from the original post will appear here

Related Videos

AI Is Moving Beyond “Generating Videos” — Toward “Generating Worlds” Over the past two years, AI video models have advanced at an astonishing pace. From Runway and Pika to Sora and Veo, AI-generated videos have become increasingly realistic and more consistent with the physical laws of the real world. Many people believe the next objective is simply to generate videos that are longer, sharper, and more lifelike. But if we take a step back, we can see that the real transformation is not happening in video itself. It is happening in world models. What Is a World Model? In 1943, psychologist Kenneth Craik proposed an idea that would influence artificial intelligence research for decades. He argued that the human brain does not merely react to the outside world. Instead, it maintains an internal model of how the world works. Because we have this internal model, we can predict the outcome of an action before we actually take it. Before crossing a road, we estimate whether a car will pass by. Before catching a ball, we predict its trajectory. These abilities come from continuously simulating the world in our minds, rather than relying entirely on trial and error. This idea later became known by a more formal term: World Model. A world model does not describe a single image or a fixed video clip. It is an internal representation capable of continuously simulating the rules and dynamics of the real world. Why Is AI Research Turning Toward World Models? Because predicting “what comes next” is becoming increasingly central to how AI systems work. Language models predict the next token. Image models predict the next step in the denoising process. Video models predict the next frame. A world model, however, attempts to predict something broader: What should the world look like in the next moment? In 2018, David Ha and Jürgen Schmidhuber proposed in their paper World Models that an intelligent agent could first learn a model of the world, and then use that internal model to plan its actions. The Dreamer series later demonstrated that many complex tasks could be learned by training agents inside an “imagined world.” At the same time, the development of video models such as Sora and Veo led researchers to another realization: A model capable of continuously generating video has already learned, at least implicitly, many of the rules governing the real world. As a result, these two research directions have gradually begun to converge. But Video Is Not Yet a World This is where the distinction is often misunderstood. For a world model to support meaningful real-time interaction, it must solve several critical problems. Most video models today are essentially answering one question: What should the next frame look like? A true world model needs to answer much more: What happens if I take one step forward? If I walk behind a building and then return, will the building still be there? If I suddenly change the camera angle, will the entire space remain consistent? If I enter a command such as: “Summon a dragon.” Will the world respond immediately? In other words, a world model must do more than generate content. It must understand space. It must understand time. It must understand causality. And it must understand interaction. Moving from watching to participating is where the real difficulty of world models begins. World Models Are Entering the Interactive Era One of the latest attempts in this direction is Alaya World, recently open-sourced by Alaya World, or Alaya Lab. Instead of generating a fixed video clip, it generates a world that users can explore in real time. Users can begin with text, an image, or a video, enter the generated scene, move freely through it, and introduce new prompts at any moment during generation. The world responds immediately. According to the publicly released information, Alaya World provides: Real-time streaming generation at 720p and 24 FPS Stable continuous exploration for more than one minute The ability to switch prompts and trigger skills or events during generation Model weights and inference code released under the Apache 2.0 License Training code and datasets planned for future release What makes these capabilities important is not simply the technical specifications. It is that the generated “world” can now support continuous interaction. The official demo shows that users can genuinely control, transform, and explore the generated environment. AI Is Evolving From a Tool Into an Environment Over the past few years, most discussions around AI have focused on content generation. Generating text. Generating images. Generating videos. But world models raise a fundamentally different question: Can AI generate an environment that people can inhabit, explore, and continuously evolve? If the answer is yes, the impact will extend far beyond video generation. Game development, robotics training, embodied intelligence, digital twins, virtual production, and many other fields could be transformed by the development of world models. World models are still at a very early stage. Yet from Craik’s proposal of an internal mental model more than eighty years ago to the emergence of today’s interactive world-generation systems, a clear evolutionary path is beginning to take shape. Perhaps what AI is ultimately learning has never been limited to images, videos, or language. Perhaps it is learning the world itself. References GitHub: Technical Report:

雪踏乌云

113,347 views • 1 month ago

The architecture of this new world model is one of the most interesting things I've seen lately: Let me first explain how most world models work: They predict and render one frame at a time. If you are navigating in one of these worlds, and you look left, the model draws whatever looks right in the moment. Every time you change your viewpoint, the model has to imagine what should be there again, so it's very common for these models to "forget" what's in the world. For example, if you put a toy on the table, look away, then look back, the toy might not be there anymore. Tripo AI is releasing its Project Eden model, which works very differently: The model builds the world first, and then renders it based on that map. That map holds the real state of the world: the geometry, every object, where things are, what's already happened. The picture you see on screen gets generated from the map. This architecture flips the whole thing. Now, you get the following: 1. The world stops forgetting. Leave, come back, and the toy is still on the table because it lives in the map, not in the last frame you saw. 2. You can edit the world, and those changes persist for anyone who enters later. 3. Multiple people and AI agents can coexist in the world and see it from different perspectives. This is early research, but it's looking really promising. They just raised nearly $200M across two rounds to build it out. Tripo will be at SIGGRAPH 2026 (July 19–23, Los Angeles Convention Center). If you work in 3D, embodied AI, simulation, or anything spatial, go connect with them there.

Santiago

30,244 views • 2 months ago

AI has had exactly two scaling axes that worked so far, and the second one is starting to look finite too the first one was pretraining: with scaling parameters and data, we got world knowledge (i.e. ChatGPT had read enough to know things), but it started saturating a while ago the second one was RL, and people had been doing RL the whole time before that: RLHF is RL but it never scaled far because it was trying to control the exact output, which tokens come out, how the text reads, but you can only push that so far before you’re just polishing RLVR dropped that constraint: giving the model a task, then checking whether the final answer is right, and ignoring everything in between -- so the model does whatever it wants in the middle and only the endpoint gets graded, and that’s much closer to actual RL and it’s what bought us planning and reasoning (arguably, tool use sits around 2.5 on this list -- while useful, it's not a different kind of thing) so one axis gave knowledge, the other gave reasoning, and both of them are one model working alone the next axis is how many models you can get working on the same problem, which is a different kind of axis than the previous two we know that multi-agent RL has always been the harder problem: I spent years in that literature and the gap between single-agent and multi-agent is definitely not incremental -- it’s a whole different class of difficulty! which is also why the derivatives are steep at the start, nobody has picked the easy wins yet... and the thing that gates this multi-agent coordination is communication: models can only coordinate as well as they can exchange information, and right now they do that by writing sentences to each other imagine what could we possibly achieve if we properly open that third axis development by letting models to exchange information in their native "language" without loosing any computational data that they produce during inference

Sasha Malysheva

11,393 views • 16 days ago

New open-source agent harness just landed! I got early access to TrueForge by TrueFoundry and have been running it locally for the past few days. The harness layer deserves as much attention as the model, and open source matters here because you can inspect the loop, run it on your own infrastructure, and swap to the latest or cheaper models. TrueForge handles the runtime work that makes an agent reliable. It drives the tool-calling loop, manages context, coordinates subagents, and executes code in a sandbox, with any model you choose. Every tool call re-sends the growing context to the model, so in practice the harness controls most of what an agent costs to run. A few things stood out from my testing and their published benchmarks. Vendor-Neutral by design. It runs OpenAI, Anthropic, and Google models alongside open-weight models like Kimi, GLM, and DeepSeek. Model routing is a setting, and you can send each task to the model that fits it. On a 14-task enterprise agent benchmark, it matched the accuracy of Claude Managed Agents running the same Opus 4.8 model at roughly 30% lower cost per run (3.8M tokens vs 10M for the same answers). Routing the same tasks to GLM-5.2 held accuracy and brought cost down by about 75%, around $3 per run instead of $12. Fully self-hosted and Open Source (MIT License). I had it running locally with one command, with sandboxed code execution working out of the box. It's time to own your agent harness. Thanks to TrueFoundry for partnering on this post.

elvis

11,303 views • 8 days ago

⚔️ Kingdom Come Deliverance first impressions ⚔️ Loving it so far, basically a medieval detective simulator that really doesn't care that you are the main character. And I'm all here for it. ▪️The WORLD is the real star of the show here and even though it's got plenty of jank and lots of copy and paste NPC faces, it just feels so IMMERSIVE. Even the UI just transports me to the times with a bright colourful medieval art style. ▪️The MUSIC I love, absolutely sells the world and basically ASMR as you trot around on your horse through the world. ▪️THE Combat is a real interesting one, it's got quite the learning curve which I actually LIKE, it definitely has some jank to it as well but I really appreciate the attempt at an original and nuanced combat system. (Having to stop your bleeding with bandages is really cool) ▪️The Story has gripped me (19 hours in so far) And while it seems a simple revenge story on the face of it, I think the story is more about Henry making his way through the world after the horrors of Skallitz. The writing quality is top notch as well as the quest design also. ▪️The CHARACTERS are amazing and the humour is top notch. I'm not sure the last time I laughed so much at a game. Henry is great and so well voiced by Tom McKay This really feels like Warhorse Studios have put a lot of love and work into making an authentic medieval world and as a bit of a medieval nerd I can't get enough of this game. A True RPG as well by all accounts, the game really makes me think hard about how to approach situations. Also I can't wait to get to KCD2.

KJPlays

63,735 views • 7 months ago

3 years ago Refik Anadol & Efsun, together with the royal family of the forest, the Yawanawa, dreamed of a project that could share the crossover of traditional indigenous art with futuristic pigments of AI. They dreamed of building a community to not only host their family, but also bring together their indigenous brothers and sisters from around the world. Aldeia Sagrada was reimagined. We 1OF1 are very honoured & deeply grateful that Refik Anadol & the Yawanawa family have chosen us to be the steward of their historic collaborative art work, the Winds of Yawanawa 1of1. Last week my family & I had the privilege to join Indigenous Nations from across the Amazon basin & around the world as they came together for a truly historic & deeply beautiful moment at the Indigenous Ayahuasca Conference in Acre, Brasil, where Indigenous leaders shared their ancient wisdom, beautiful art & wonderful energy with each other. As someone who has built infra in Brazil, I can confirm that what Refik Anadol and the Yawanawa family have built in Aldeia Sagrada is absolutely breathtaking & indescribable. The infrastructure & organization of their wonderful community is incredible. They have proven to the world a model for synergistic alliances between traditional Indigenous nations with new technologists, creatives and builders that can both massively support these native communities as well as celebrate the preservation of their way of life. I found myself overwhelmed with emotion at points throughout the week witnessing how amazing this place and these people are. It is with all of the lessons of 1OF1’s global tours in hand & our hearts filled with a deep sense of mission, that we commit to share this iconic work of art with the world in conversation with other works of Amazonian indigenous art. We promise to share the inspiring message of the Yawanawa across the globe through the power of art.

Ryan Zurrer

12,145 views • 1 year ago