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Added a "Slice" boolean mode with an inset. Look at those perfect normals ๐Ÿฅฐ #b3d #geometrynodes #normalMagic

87,438 views โ€ข 1 year ago โ€ขvia X (Twitter)

9 Comments

Jordan Cain's profile picture
Jordan Cain1 year ago

Bruh.

Krysidian's profile picture
Krysidian1 year ago

How do you create these menu buttons for geometry nodes? In this case, the Solver property with Float/Exact/Manifold

SpaghetMeNot's profile picture
SpaghetMeNot1 year ago

in 4.5 there is a "Expanded" option on menu sockets ๐Ÿ‘

Fazo's profile picture
Fazo1 year ago

Did you use booleannode? Or is it another algorithm?

SpaghetMeNot's profile picture
SpaghetMeNot1 year ago

Yep uses the 'mesh boolean' node under the hood. I'm essentially combining a difference and an intersection for the geometry ๐Ÿ‘

ErroneousPixel's profile picture
ErroneousPixel1 year ago

Witchcraft!

Joseph Burgan's profile picture
Joseph Burgan1 year ago

Ouwgh that's beautifulllll

Ben Schulz's profile picture
Ben Schulz1 year ago

As a guy who trained on old SGI Octanes....this is beautiful.

Jonas - ๐Ÿ“– The Wandering Inn Vol 9. - BOB's profile picture
Jonas - ๐Ÿ“– The Wandering Inn Vol 9. - BOB1 year ago

I *need* this so badly

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