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It's finally uvProject update time!! 🥳🪩 This update includes loop unwrapping functionality and a new "UV Copy Map" modifier It's still available at a reduced price until I'm done with videos/docs for a 1.0 release 👀 #b3d #geometrynodes

18,051 views • 1 year ago •via X (Twitter)

10 Comments

Johnathan Mueller's profile picture
Johnathan Mueller1 year ago

This geometry nodes setup has really changed how I model game assets / concept models. Such a huge development speed up!!

SpaghetMeNot's profile picture
SpaghetMeNot1 year ago

This is wonderful to hear, I'm glad you're finding it useful!

Trinumedia's profile picture
Trinumedia1 year ago

The best procedural UV system I've ever seen.

Jonas - BOB - Tired's profile picture
Jonas - BOB - Tired1 year ago

Game Changer

Jake Benbow's profile picture
Jake Benbow1 year ago

Are you able to designate certain faces to not be included in the auto-unwrap, say by material? It'd be great if I could ask it to unwrap everything except my trim material for example

SpaghetMeNot's profile picture
SpaghetMeNot1 year ago

Great question — yes! You can use both a vertex group and material to limit all UV modifiers 👍

Quentin Pointillart's profile picture
Quentin Pointillart1 year ago

This is amazing!

Neil Bollen-Castle🌱 - @neilcastle.bsky.social's profile picture
Neil Bollen-Castle🌱 - @neilcastle.bsky.social1 year ago

💵 sold

Paulo Brabo's profile picture
Paulo Brabo1 year ago

I saw Charade (1963) today and thought immediately of you during this scene. That's Cary Grant there

SpaghetMeNot's profile picture
SpaghetMeNot1 year ago

Amazing! This is how I see the world now 😳😂

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