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It's finally uvProject update time!! 🥳🪩 This update includes loop unwrapping functionality and a new "UV Copy Map" modifier It's still available at a reduced price until I'm done with videos/docs for a 1.0 release 👀 #b3d #geometrynodes
18,051 views • 1 year ago •via X (Twitter)
10 Comments

Johnathan Mueller1 year ago
This geometry nodes setup has really changed how I model game assets / concept models. Such a huge development speed up!!

SpaghetMeNot1 year ago
This is wonderful to hear, I'm glad you're finding it useful!

Trinumedia1 year ago
The best procedural UV system I've ever seen.

Jonas - BOB - Tired1 year ago
Game Changer

Jake Benbow1 year ago
Are you able to designate certain faces to not be included in the auto-unwrap, say by material? It'd be great if I could ask it to unwrap everything except my trim material for example

SpaghetMeNot1 year ago
Great question — yes! You can use both a vertex group and material to limit all UV modifiers 👍

Quentin Pointillart1 year ago
This is amazing!

Neil Bollen-Castle🌱 - @neilcastle.bsky.social1 year ago
💵 sold

Paulo Brabo1 year ago
I saw Charade (1963) today and thought immediately of you during this scene. That's Cary Grant there

SpaghetMeNot1 year ago
Amazing! This is how I see the world now 😳😂

