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Added a small fluid sim to my engine today, Written in C and raylib, Code mostly from

28,634 görüntüleme • 1 yıl önce •via X (Twitter)

13 Yorum

Gabriel Dechichi profil fotoğrafı
Gabriel Dechichi1 yıl önce

really cool, thanks for sharing the article!

Joseph Suarez 🐡 profil fotoğrafı
Joseph Suarez 🐡1 yıl önce

Do you know how fast the sim is if you don't render? Would help calibrate for rl

Bones profil fotoğrafı
Bones1 yıl önce

haven't tried that, the fluid grid is only 160x90 and i'm only rendering rects when they're active

Mogomra (e/acc) profil fotoğrafı
Mogomra (e/acc)1 yıl önce

Hey, have you played around with doing this in 3D? I was trying to do some fluid sim work before but ran into math problems with boundary conditions and was too lazy to bone up on the differential equation approximation stuff to fix it

Bones profil fotoğrafı
Bones1 yıl önce

this might help, it accounts for the 3rd dimension (haven't tried it out myself),

Mogomra (e/acc) profil fotoğrafı
Mogomra (e/acc)1 yıl önce

Thanks man! I think I actually got that amount working, but my problem is that I wanted to drop huge blocks of rock into the fluid or remove them, and it screwed up the sim when I did that.. I need to put on my thinking cap Or maybe slip a math genius $20 to figure it out..

Saïd Aitmbarek profil fotoğrafı
Saïd Aitmbarek1 yıl önce

wow based!

Curt Hu profil fotoğrafı
Curt Hu1 yıl önce

lovely

Hugo Duprez profil fotoğrafı
Hugo Duprez1 yıl önce

Navier-Stokes ftw

aeri profil fotoğrafı
aeri1 yıl önce

Beautiful

Arthur Mountain profil fotoğrafı
Arthur Mountain1 yıl önce

so sick

Alan Newton | Rufe.org profil fotoğrafı
Alan Newton | Rufe.org1 yıl önce

Ridiculously cool!

@modev profil fotoğrafı
@modev1 yıl önce

Interesting. Why you move from rust and bevy, I remember you started with it?

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