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added proper ads for some weapons

25,498 views • 1 year ago •via X (Twitter)

12 Comments

Wickyied (Aka KILLA)'s profile picture
Wickyied (Aka KILLA)1 year ago

the sway while walking is a bit too much imo

tito.'s profile picture
tito.1 year ago

i’m planning on either slowing the player down while aiming or keeping it as is to incentivize aiming only when you need to

Fernando Tittz | WISHLIST THE LACERATOR ON STEAM's profile picture
Fernando Tittz | WISHLIST THE LACERATOR ON STEAM1 year ago

By ads you mean some sort of product will appear on the screen???

tito.'s profile picture
tito.1 year ago

i’m selling free bullets

ちぃたん☆/Chiitan's profile picture
ちぃたん☆/Chiitan1 year ago

🚨Please revive Chiitan, the advertising god. I'm taking a break from advertising for a while because I've been hurt in the fight against bad ads. But if you all follow Chiitan's X, I can revive as the advertising god. Share this post and follow my X. Give me your power✨

TinTinMini's profile picture
TinTinMini1 year ago

Wow giving muzzle flashes different rotations and sizes each time is such a wonderful idea! I'm going to steal that one.

vamp 451's profile picture
vamp 4511 year ago

you need to add a dodge chance when they get aimed that, mainly because it'd be funny if a smiley bum rushed you then went ultra instinct before smacking you in the head with a hammer

tito.'s profile picture
tito.1 year ago

doing an npc refactor soon and some juking behaviour would be p fun

sh9t's profile picture
sh9t1 year ago

bro the swayyy is too much 😭

tito.'s profile picture
tito.1 year ago

it’s there for a reason!

Whimsy Wizard's profile picture
Whimsy Wizard1 year ago

Looks good! I'd tone down the weapon sway a tad, that or tone down player movement while aiming

tito.'s profile picture
tito.1 year ago

i’m leaning towards slowing the player down i think. aiming’ll be for players that want to take it slower/more tacticool or for taking shots from afar

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