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added proper ads for some weapons

25,498 Aufrufe • vor 1 Jahr •via X (Twitter)

12 Kommentare

Profilbild von Wickyied (Aka KILLA)
Wickyied (Aka KILLA)vor 1 Jahr

the sway while walking is a bit too much imo

Profilbild von tito.
tito.vor 1 Jahr

i’m planning on either slowing the player down while aiming or keeping it as is to incentivize aiming only when you need to

Profilbild von Fernando Tittz | WISHLIST THE LACERATOR ON STEAM
Fernando Tittz | WISHLIST THE LACERATOR ON STEAMvor 1 Jahr

By ads you mean some sort of product will appear on the screen???

Profilbild von tito.
tito.vor 1 Jahr

i’m selling free bullets

Profilbild von ちぃたん☆/Chiitan
ちぃたん☆/Chiitanvor 1 Jahr

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Profilbild von TinTinMini
TinTinMinivor 1 Jahr

Wow giving muzzle flashes different rotations and sizes each time is such a wonderful idea! I'm going to steal that one.

Profilbild von vamp 451
vamp 451vor 1 Jahr

you need to add a dodge chance when they get aimed that, mainly because it'd be funny if a smiley bum rushed you then went ultra instinct before smacking you in the head with a hammer

Profilbild von tito.
tito.vor 1 Jahr

doing an npc refactor soon and some juking behaviour would be p fun

Profilbild von sh9t
sh9tvor 1 Jahr

bro the swayyy is too much 😭

Profilbild von tito.
tito.vor 1 Jahr

it’s there for a reason!

Profilbild von Whimsy Wizard
Whimsy Wizardvor 1 Jahr

Looks good! I'd tone down the weapon sway a tad, that or tone down player movement while aiming

Profilbild von tito.
tito.vor 1 Jahr

i’m leaning towards slowing the player down i think. aiming’ll be for players that want to take it slower/more tacticool or for taking shots from afar

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