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Adding a "clock" mechanic. Whenever you do something significant, time will pass. Purely turn based and abstracted (It doesn't literally take you 10 minutes to pick up an item but it's a simulacrum of you exploring and rummaging through stuff)

10,768 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 5

Фото профиля the machine that BREATHES (Wishlist Now!)
the machine that BREATHES (Wishlist Now!)2 лет назад

Still figuring it out but I find it adds another dimension. It's not going to 100% dictate the game or anything but it will hopefully permutate into interest dilemmas!

Фото профиля Every Star in the Sky.
Every Star in the Sky.2 лет назад

I feel like this will affect the endings and now I'm scared

Фото профиля the machine that BREATHES (Wishlist Now!)
the machine that BREATHES (Wishlist Now!)2 лет назад

haha yeah i don't want to create a situation where people have to replay a perfect sequence of events just for annoying filler completion sake. i'm above that... i hope!

Фото профиля Har ☀️ Wishlist MENTARI on Steam!
Har ☀️ Wishlist MENTARI on Steam!2 лет назад

I dig this. 10 min abstraction is good, reminds me of OSR dungeon turns

Фото профиля Stevie Still Wondering
Stevie Still Wondering2 лет назад

The machine that breathes and takes 10 minutes to pick up an item just doesn't sound as good, agreed

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