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Adding a "clock" mechanic. Whenever you do something significant, time will pass. Purely turn based and abstracted (It doesn't literally take you 10 minutes to pick up an item but it's a simulacrum of you exploring and rummaging through stuff)

10,768 Aufrufe • vor 2 Jahren •via X (Twitter)

5 Kommentare

Profilbild von the machine that BREATHES (Wishlist Now!)
the machine that BREATHES (Wishlist Now!)vor 2 Jahren

Still figuring it out but I find it adds another dimension. It's not going to 100% dictate the game or anything but it will hopefully permutate into interest dilemmas!

Profilbild von Every Star in the Sky.
Every Star in the Sky.vor 2 Jahren

I feel like this will affect the endings and now I'm scared

Profilbild von the machine that BREATHES (Wishlist Now!)
the machine that BREATHES (Wishlist Now!)vor 2 Jahren

haha yeah i don't want to create a situation where people have to replay a perfect sequence of events just for annoying filler completion sake. i'm above that... i hope!

Profilbild von Har ☀️ Wishlist MENTARI on Steam!
Har ☀️ Wishlist MENTARI on Steam!vor 2 Jahren

I dig this. 10 min abstraction is good, reminds me of OSR dungeon turns

Profilbild von Stevie Still Wondering
Stevie Still Wonderingvor 2 Jahren

The machine that breathes and takes 10 minutes to pick up an item just doesn't sound as good, agreed

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