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Adding a "clock" mechanic. Whenever you do something significant, time will pass. Purely turn based and abstracted (It doesn't literally take you 10 minutes to pick up an item but it's a simulacrum of you exploring and rummaging through stuff)

10,768 views • 2 years ago •via X (Twitter)

5 Comments

the machine that BREATHES (Wishlist Now!)'s profile picture
the machine that BREATHES (Wishlist Now!)2 years ago

Still figuring it out but I find it adds another dimension. It's not going to 100% dictate the game or anything but it will hopefully permutate into interest dilemmas!

Every Star in the Sky.'s profile picture
Every Star in the Sky.2 years ago

I feel like this will affect the endings and now I'm scared

the machine that BREATHES (Wishlist Now!)'s profile picture
the machine that BREATHES (Wishlist Now!)2 years ago

haha yeah i don't want to create a situation where people have to replay a perfect sequence of events just for annoying filler completion sake. i'm above that... i hope!

Har ☀️ Wishlist MENTARI on Steam!'s profile picture
Har ☀️ Wishlist MENTARI on Steam!2 years ago

I dig this. 10 min abstraction is good, reminds me of OSR dungeon turns

Stevie Still Wondering's profile picture
Stevie Still Wondering2 years ago

The machine that breathes and takes 10 minutes to pick up an item just doesn't sound as good, agreed

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