Загрузка видео...

Не удалось загрузить видео

На главную

Adding explosives to the game nuked my productivity

41,585 просмотров • 1 год назад •via X (Twitter)

Комментарии: 12

Фото профиля Dan Gant ⚡ Games & Unreal VFX
Dan Gant ⚡ Games & Unreal VFX1 год назад

it's a good sign when testing is too fun to keep developing

Фото профиля Gemezl
Gemezl1 год назад

The funny thing is, before adding this, I thought it's too much work and probably not fun. How wrong I was 😂

Фото профиля Solarsuit.Games
Solarsuit.Games1 год назад

🤠 We're a small indie team making a Space Western game that mix together cRPGs like the original Fallout and top-down shooters like Ruiner. Featuring real-time combat, organic roleplay, and a deep narrative with different endings 🚀 👉 Wishlist on Steam

Фото профиля Chip
Chip1 год назад

I remember years ago there was a making of Minecraft documentary and it included like a 5 minute segment of Notch messing around with exploding arrows.

Фото профиля Gemezl
Gemezl1 год назад

I know exactly which one you mean

Фото профиля J.J. Terberger
J.J. Terberger1 год назад

Had to add a throw cooldown for my grenades, they flew out too fast 😆

Фото профиля Gemezl
Gemezl1 год назад

I had a cooldown first but removed it. It's more fun like this, it's really easy to blow yourself up if you throw too many at once though 😂

Фото профиля Connor Kirby ((Dev))
Connor Kirby ((Dev))1 год назад

yeah when you get behind on making the game because playing it is too fun you got somethin good. I lost two weeks when I added slide tackling to my project

Фото профиля Gemezl
Gemezl1 год назад

Agree 100%

Фото профиля HobbyPirates
HobbyPirates1 год назад

it's bug testing, it's part of the process

Фото профиля Foxthorn Games
Foxthorn Games1 год назад

Spent too long trying to pause it at the right moment lol

Фото профиля Gemezl
Gemezl1 год назад

Now you might as well wishlist if you haven't already 😛

Похожие видео