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Adding explosives to the game nuked my productivity
41,585 просмотров • 1 год назад •via X (Twitter)
Комментарии: 12

it's a good sign when testing is too fun to keep developing

The funny thing is, before adding this, I thought it's too much work and probably not fun. How wrong I was 😂

🤠 We're a small indie team making a Space Western game that mix together cRPGs like the original Fallout and top-down shooters like Ruiner. Featuring real-time combat, organic roleplay, and a deep narrative with different endings 🚀 👉 Wishlist on Steam

I remember years ago there was a making of Minecraft documentary and it included like a 5 minute segment of Notch messing around with exploding arrows.

I know exactly which one you mean

Had to add a throw cooldown for my grenades, they flew out too fast 😆

I had a cooldown first but removed it. It's more fun like this, it's really easy to blow yourself up if you throw too many at once though 😂

yeah when you get behind on making the game because playing it is too fun you got somethin good. I lost two weeks when I added slide tackling to my project

Agree 100%

it's bug testing, it's part of the process

Spent too long trying to pause it at the right moment lol

Now you might as well wishlist if you haven't already 😛

