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Adding USD support.

57,696 views • 1 year ago •via X (Twitter)

11 Comments

BLENDER SUSHI 🫶 X - 24/7 Blenderian's profile picture
BLENDER SUSHI 🫶 X - 24/7 Blenderian1 year ago

This is brilliant, thanks for USD support, at least now scan and doodles from VisionOS can be read instantly

Blockchain.com's profile picture
Blockchain.com1 year ago

Buy $TRUMP token with USD or crypto.

Valentin's profile picture
Valentin1 year ago

👏 very interesting update

FiFi's profile picture
FiFi1 year ago

Will this work for unity models? Sick if so. What’s the sub fee?

the one who bares fangs at god.'s profile picture
the one who bares fangs at god.1 year ago

are you possibly developing a hard surface system to combat zmodeler? we’re ready to support you.

James's profile picture
James1 year ago

Nice!

Jaid's profile picture
Jaid1 year ago

EUR next please

Satish G's profile picture
Satish G1 year ago

Thank you! Are you planning to support variants support down the line as well?

Nomad's profile picture
Nomad1 year ago

No, only one material per object in Nomad.

herbst's profile picture
herbst1 year ago

Cool! For materials, will you use MaterialX/OpenPBR or just UsdPreviewSurface? And will it support lights etc?

Nomad's profile picture
Nomad1 year ago

Just UsdPreviewSurface for now. I don’t think I can multiply vertex color against texture color though. Yes I’ll add light/camera support, but I don’t expect a 1:1 mapping. It also seems that you cannot have primvars (e.g: color) on blendshape, except offset

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