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Adding USD support.

57,696 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von BLENDER SUSHI 🫶 X - 24/7 Blenderian
BLENDER SUSHI 🫶 X - 24/7 Blenderianvor 1 Jahr

This is brilliant, thanks for USD support, at least now scan and doodles from VisionOS can be read instantly

Profilbild von Blockchain.com
Blockchain.comvor 1 Jahr

Buy $TRUMP token with USD or crypto.

Profilbild von Valentin
Valentinvor 1 Jahr

👏 very interesting update

Profilbild von FiFi
FiFivor 1 Jahr

Will this work for unity models? Sick if so. What’s the sub fee?

Profilbild von the one who bares fangs at god.
the one who bares fangs at god.vor 1 Jahr

are you possibly developing a hard surface system to combat zmodeler? we’re ready to support you.

Profilbild von James
Jamesvor 1 Jahr

Nice!

Profilbild von Jaid
Jaidvor 1 Jahr

EUR next please

Profilbild von Satish G
Satish Gvor 1 Jahr

Thank you! Are you planning to support variants support down the line as well?

Profilbild von Nomad
Nomadvor 1 Jahr

No, only one material per object in Nomad.

Profilbild von herbst
herbstvor 1 Jahr

Cool! For materials, will you use MaterialX/OpenPBR or just UsdPreviewSurface? And will it support lights etc?

Profilbild von Nomad
Nomadvor 1 Jahr

Just UsdPreviewSurface for now. I don’t think I can multiply vertex color against texture color though. Yes I’ll add light/camera support, but I don’t expect a 1:1 mapping. It also seems that you cannot have primvars (e.g: color) on blendshape, except offset

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