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Adding USD support.

57,696 次观看 • 1 年前 •via X (Twitter)

11 条评论

BLENDER SUSHI 🫶 X - 24/7 Blenderian 的头像
BLENDER SUSHI 🫶 X - 24/7 Blenderian1 年前

This is brilliant, thanks for USD support, at least now scan and doodles from VisionOS can be read instantly

Blockchain.com 的头像
Blockchain.com1 年前

Buy $TRUMP token with USD or crypto.

Valentin 的头像
Valentin1 年前

👏 very interesting update

FiFi 的头像
FiFi1 年前

Will this work for unity models? Sick if so. What’s the sub fee?

the one who bares fangs at god. 的头像
the one who bares fangs at god.1 年前

are you possibly developing a hard surface system to combat zmodeler? we’re ready to support you.

James 的头像
James1 年前

Nice!

Jaid 的头像
Jaid1 年前

EUR next please

Satish G 的头像
Satish G1 年前

Thank you! Are you planning to support variants support down the line as well?

Nomad 的头像
Nomad1 年前

No, only one material per object in Nomad.

herbst 的头像
herbst1 年前

Cool! For materials, will you use MaterialX/OpenPBR or just UsdPreviewSurface? And will it support lights etc?

Nomad 的头像
Nomad1 年前

Just UsdPreviewSurface for now. I don’t think I can multiply vertex color against texture color though. Yes I’ll add light/camera support, but I don’t expect a 1:1 mapping. It also seems that you cannot have primvars (e.g: color) on blendshape, except offset

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