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Additive Player Animations 🔥 Basically this is using the Anim Controller in Verse. If you set up an animation that only controls a few bones, be it an arm, the root or something else, you can do pretty wild stuff like resizing/transforming bones of the player. We might have...

22,726 Aufrufe • vor 3 Monaten •via X (Twitter)

26 Kommentare

Profilbild von BRING BACK POLO PRODIGY 🙏
BRING BACK POLO PRODIGY 🙏vor 3 Monaten

Does this mean that the old animations are possible

Profilbild von Howtwoboss
Howtwobossvor 3 Monaten

It's not easy to pull off because you're building off the current animations, but you could try.

Profilbild von JustAFrog
JustAFrogvor 3 Monaten

captain clark

Profilbild von Klian
Klianvor 3 Monaten

You're welcome! Will share more if I find anything interesting! Thanks for taking the time to explain the process to everybody!

Profilbild von Hiago
Hiagovor 3 Monaten

Tutorial please 😁

Profilbild von Howtwoboss
Howtwobossvor 3 Monaten

Out tomorrow!

Profilbild von Giova
Giovavor 3 Monaten

This is really nice, I guess the player collision stays the same, but what about bullet collision? Do bullet hit you if you're a giant?

Profilbild von Howtwoboss
Howtwobossvor 3 Monaten

The collision doesn't change from what I know, bullets might still hit the same too.

Profilbild von XameR
XameRvor 3 Monaten

It looks interesting

Profilbild von NoTales
NoTalesvor 3 Monaten

Haha this is awesome!

Profilbild von LYX
LYXvor 3 Monaten

Sick, already give some games idea!!

Profilbild von RayBenefield
RayBenefieldvor 3 Monaten

@PineFruitDev Is the animation controller still limited to only one animation running at a time? So you can't additively do two custom animations?

Profilbild von QsThunder𝕏
QsThunder𝕏vor 3 Monaten

The real question can we resize the guards / animals / and zombie creatures?

Profilbild von Howtwoboss
Howtwobossvor 3 Monaten

Anything the anim controller works on it should, haven't tried it though!

Profilbild von KBNA
KBNAvor 3 Monaten

if the player got too small will it physically go through small spaces ? or collision based on the default size

Profilbild von Howtwoboss
Howtwobossvor 3 Monaten

Collision is based on the default size from what I know sadly, it's a fun visual thing really.

Profilbild von Ghost Evrizzle
Ghost Evrizzlevor 3 Monaten

Does shrinking actually mess with collision so you could run into a small hole? I assume so

Profilbild von ysilva
ysilvavor 2 Monaten

Hey, can you sell me a map? I can't send messages

Profilbild von The HDK
The HDKvor 3 Monaten

Do the player's collision boundaries adjust to the player's size?

Profilbild von Fortnite Ricky
Fortnite Rickyvor 3 Monaten

Quest API tutorial when twin 🙏 ❤️

Profilbild von Zelytow
Zelytowvor 3 Monaten

Could it work as a powerup to make a player smaller ? Waiting for the tutorial!

Profilbild von 𖢥 T ❹ R ⨷ I Ⓐ P ⧗
𖢥 T ❹ R ⨷ I Ⓐ P ⧗vor 3 Monaten

tutorial perhaps??

Profilbild von Dr. Kyrkis (EL KIRKOS)
Dr. Kyrkis (EL KIRKOS)vor 3 Monaten

This is good for weapon inspect animations, custom weapons and gadgets etc since you can keep the bottom half of the player locomotion.

Profilbild von Skisma
Skismavor 3 Monaten

I can see some nice horror games come from that first transformation!

Profilbild von Falin
Falinvor 3 Monaten

Is it possible to make this type of tennis game now in Fortnite 🥹

Profilbild von chris
chrisvor 3 Monaten

love the shrink animation one. this will open a lot of new games in the ecosystem!

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