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Additive Player Animations 🔥 Basically this is using the Anim Controller in Verse. If you set up an animation that only controls a few bones, be it an arm, the root or something else, you can do pretty wild stuff like resizing/transforming bones of the player. We might have...

22,726 views • 3 months ago •via X (Twitter)

26 Comments

BRING BACK POLO PRODIGY 🙏's profile picture
BRING BACK POLO PRODIGY 🙏3 months ago

Does this mean that the old animations are possible

Howtwoboss's profile picture
Howtwoboss3 months ago

It's not easy to pull off because you're building off the current animations, but you could try.

JustAFrog's profile picture
JustAFrog3 months ago

captain clark

Klian's profile picture
Klian3 months ago

You're welcome! Will share more if I find anything interesting! Thanks for taking the time to explain the process to everybody!

Hiago's profile picture
Hiago3 months ago

Tutorial please 😁

Howtwoboss's profile picture
Howtwoboss3 months ago

Out tomorrow!

Giova's profile picture
Giova3 months ago

This is really nice, I guess the player collision stays the same, but what about bullet collision? Do bullet hit you if you're a giant?

Howtwoboss's profile picture
Howtwoboss3 months ago

The collision doesn't change from what I know, bullets might still hit the same too.

XameR's profile picture
XameR3 months ago

It looks interesting

NoTales's profile picture
NoTales3 months ago

Haha this is awesome!

LYX's profile picture
LYX3 months ago

Sick, already give some games idea!!

RayBenefield's profile picture
RayBenefield3 months ago

@PineFruitDev Is the animation controller still limited to only one animation running at a time? So you can't additively do two custom animations?

QsThunder𝕏's profile picture
QsThunder𝕏3 months ago

The real question can we resize the guards / animals / and zombie creatures?

Howtwoboss's profile picture
Howtwoboss3 months ago

Anything the anim controller works on it should, haven't tried it though!

KBNA's profile picture
KBNA3 months ago

if the player got too small will it physically go through small spaces ? or collision based on the default size

Howtwoboss's profile picture
Howtwoboss3 months ago

Collision is based on the default size from what I know sadly, it's a fun visual thing really.

Ghost Evrizzle's profile picture
Ghost Evrizzle3 months ago

Does shrinking actually mess with collision so you could run into a small hole? I assume so

ysilva's profile picture
ysilva2 months ago

Hey, can you sell me a map? I can't send messages

The HDK's profile picture
The HDK3 months ago

Do the player's collision boundaries adjust to the player's size?

Fortnite Ricky's profile picture
Fortnite Ricky3 months ago

Quest API tutorial when twin 🙏 ❤️

Zelytow's profile picture
Zelytow3 months ago

Could it work as a powerup to make a player smaller ? Waiting for the tutorial!

𖢥 T ❹ R ⨷ I Ⓐ P ⧗'s profile picture
𖢥 T ❹ R ⨷ I Ⓐ P ⧗3 months ago

tutorial perhaps??

Dr. Kyrkis (EL KIRKOS)'s profile picture
Dr. Kyrkis (EL KIRKOS)3 months ago

This is good for weapon inspect animations, custom weapons and gadgets etc since you can keep the bottom half of the player locomotion.

Skisma's profile picture
Skisma3 months ago

I can see some nice horror games come from that first transformation!

Falin's profile picture
Falin3 months ago

Is it possible to make this type of tennis game now in Fortnite 🥹

chris's profile picture
chris3 months ago

love the shrink animation one. this will open a lot of new games in the ecosystem!

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